You are not logged in.
Lost Password?

All Posts (jzagal)




#71
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/2 17:27
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

If you could clear the screen after the fadeout is done it would remove that glitch from Reality Boy (I think)... If you can find the time. If you write the new screen and then fades it in it solves the problem too I guess.


Thanks for the video.
Yes, I'll have to write the new screen before fading back in. I was doing:

(1) fadeout (2) clear screen (3) fade in (4) rewrite.

I should have a new version up within the hour.


Quote:


BTW I won the game! ;-)


Congratulations! :-)
Top

Topic | Forum


#72
Re: The Noteworthy Auction Threadô
Posted on: 2010/2/2 4:32
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
$400 for Virtual Lab seems a little steep, no?

http://cgi.ebay.com/Virtual-Lab-Compl ... m35a6cbb200#ht_500wt_1182
Top

Topic | Forum


#73
Bug in the "Edit your collection"
Posted on: 2010/2/1 21:17
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I've been having trouble with the checkboxes in the "Edit your collection" part of the site. Namely, the "check all" option doesn't check all the options (C, B and M) and sometimes ends up with other (unrelated) checkboxes marked as well!

I'm running Chrome.
Top

Topic | Forum


#74
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 20:54
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

HorvatM wrote:
Hey, that's a pretty nice game! Good work. Will you add more levels, possibly larger ones with more enemies?


If I have time... I'm more interested in exploring the 3D aspects for the moment.

Quote:


On a side note, is there a way to print text to only one screen? That way you could make 3D-looking sprites with text characters. (I'm asking because I want to make something text-based, with 3D effects)


Yes, Id like to do that as well! Especially as an extension to this game..hehehe...
Top

Topic | Forum


#75
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:25
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

... first thought was if you fade out the intro screen you should fade in the next screen. It also looks like the old text appears again before the new screen is displayed - vould be an emulation bug I don't know but otherwise a screen clear command could be issued after the fade-out. So fade out, erase, draw new screen and then fade new screen in...


Hmmm..I'll have to look at that. I don't recall at the moment if you can notice that on the hardware.

Quote:

When I crash with the $-signs the game ends, when I crash with the "E" the E disappears, wasn't it supposed to be the other way around?

Great work by the way, I couldn't have done it in that amount of time!



<>

1. You need to be in "grab mode" to hit collect a "$". (press A or B and then run over the $.
2. "E" stands for enemy. :-)
Top

Topic | Forum


#76
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 18:15
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Awesome, thanks!

Yes, there are a few things that I want to add to the game and I'm curious about. In no particular order:

(a) Add sounds (associated to different "events")
(b) Add more "levels" (with different shapes/sizes as well as enemy types)

(c) Add some stereo effects. I wanted to have the text messages in the "back" with the level in the foreground, but I wasn't able to figure that out in time. (is it possible? with the ascii font?)
Top

Topic | Forum


#77
Re: Noise channel
Posted on: 2010/2/1 17:24
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
How does the sound work? I tried finding some documentation on that and wasn't able to...
Top

Topic | Forum


#78
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/1 17:17
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Here's the "final" game I submitted. Definitely room for improvement! But hey...I only had a few hours.. :-)

How can I submit it to the website homebrews?

Attach file:


vb channelsweeper.vb Size: 1,024.00 KB; Hits: 114
Top

Topic | Forum


#79
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 16:48
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I'll try that out!

For now I went the "text only" route....

Here's my current build

Attach file:


vb channelsweeper.vb Size: 1,024.00 KB; Hits: 113
Top

Topic | Forum


#80
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/1/31 4:53
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I couldn't get the graphics to work at all (VIDE trouble...sigh) so I've gone with an all text solution!


There isn't much of a game there yet...but hey...I've only been going for a few hours... and I haven't done any C coding in 15 years or so...eek!

Attach file:


c channelsweeper.c Size: 3.37 KB; Hits: 146
vb channelsweeper.vb Size: 1,024.00 KB; Hits: 129
h asciimap.h Size: 20.07 KB; Hits: 288
Top

Topic | Forum