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All Posts (jzagal)




#61
Re: Starting my own Virtual ebay store
Posted on: 2010/3/10 16:05
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
No, I'm from Chile (born and raised), but I've been living in the US for a few years now.
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#62
Re: Starting my own Virtual ebay store
Posted on: 2010/3/10 5:08
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I don't mind shipping stuff out for people not in the US as long as it's nothing illegal, you let me know before hand, and you pay the costs.
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#63
Re: Badges Overview
Posted on: 2010/2/26 4:17
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I would recommend having donor badges by year. That might encourage people to keep on donating...
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#64
Re: The Noteworthy Auction Threadô
Posted on: 2010/2/26 4:08
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Is anyone familiar with this (blue!) carrying case?

http://cgi.ebay.com/Nintendo-Virtual- ... m4a9ec7f7d6#ht_500wt_1096
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#65
Re: i want to make my own game
Posted on: 2010/2/19 3:43
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
I would suggest setting up your dev environment first and checking to see if you can compile the examples. So far this has proven to be one of my biggest headaches!

The documentation on the wiki is quite good, but for some reason the steps didn't all work for me, so proceed with caution! :-)
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#66
Re: Gundam price.
Posted on: 2010/2/6 3:30
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Rather than sell it, you should definitely give it to me. I would really appreciate it.





...oh well. It was worth a try, eh?
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#67
Re: playable offical unreleased prototypes available?
Posted on: 2010/2/3 19:27
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Which ones are out there? I know about Bound High, but I was wondering what others there are...
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#68
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/3 5:08
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

jojobean wrote:
this game is pretty cool, especially considering the time restraints. you should rip some graphics from jack bros, make bigger stages and various enemy types and have a cool rogue-like game on your hands.



Hmm.. I wonder if there is an open source implementation of Rogue that could be ported over to VB. There would be some changes (to account for the reduced input) but it could be fun!
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#69
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/3 5:07
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
Quote:

e5frog wrote:
Could we perhaps supply you with new levels?

A 32x18 grid of ascii? . $ and start position x and E for enemy/ies?


Uhm..sure... I haven't had much time to think about what next steps I will take. I really wanted to try to get some actual graphics and stereo effects in, but I was rather frustrated after failing to do so in the first few hours of the Game Jam.

Quote:


Or how have you set up the current level?


I'm currently using a (static int) array with values that indicate empty or cash. The enemy is placed manually. (there is no reason not to have the enemy defined in the array)

Quote:

And what's the back story?

You're a burglar trying to break into all safes in a whole neighborhood in one night. But to get in you have to disconnect the alarm system before you can safely break into the safe (holding A or B) but beware...
... the law will hear you breaking in and if you're not quick enough they'll catch up to you.
Remember to disconnect the alarm system before trying to get the loot or the law will be there to haul your sorry ass to jail!
Have fun!


Nice one, I like that. To be honest I was thinking more along fantasy and dungeons. Mostly because it reminded me of an old ASCII game called Rogue. :-) I guess I'll have to throw something together.
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#70
Re: Channel Sweeper (game) for Game Jam
Posted on: 2010/2/2 17:49
Nintendoid!
Joined 2009/12/7
Chile
121 Posts
CoderLong Time User (10 Years) 20+ Game Ratings
New version!


Minor tweaks to display (now fades) and fixed end borderline condition (grab last loot and die, now you lose. Thanks DogP!)

Attach file:


vb channelsweeper.vb Size: 1,024.00 KB; Hits: 104
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