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All Posts (Johnny Phantom)




#11
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 2017/7/26 14:36
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Quote:

Seam wrote:
oh and if u do make other repros, id love jack bros and waterworld, as theyre the only 2 i dont own, cuz theyre just too overpriced.


I will be doing other repro's, but sorry to say, I won't be doing anything thats officially released. Just Homebrews, Translations, and other Rom Hacked versions
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#12
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 2017/7/26 14:34
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Quote:

Seam wrote:
count me in, i need 2 copies. however minestorm already confirmed theyre re-releasing cart-only versions of this, so i seriously doubt theyd give you the rom for repro purposes.

http://www.planetvb.com/modules/newbb ... t_id=37370#forumpost37370

at any rate, i would definitely buy 2 if theyre reasonably priced


Neat! minestorm is the guy who supplied me with the PCBs for this ROM, and I sent him a peek of the new label. Wonder if their is a connection :P
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#13
Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 2017/7/26 0:15
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Hey Everyone!
Incase anyone hasn't seen, I'll be doing some batches of reproductions of some Virtual Boy games. (more can be found here --> http://www.planetvb.com/modules/newbb ... .php?topic_id=6766&forum= ) I'm in works of seeing if I can get ahold of the guy responsible for Hyper Fighting. It's no easy task, and It may just be easier to locate a proto of dragon Hopper :P.

BUT if I do get a hold of him, and I do get his blessing, curious, who would be seriously interested in a physical production of the game? I'm not sure of a price yet, depends on what I find out. But if I get the okay, and the ROM. I plan to release it with a newly designed label (which will help tell my batch from previous ones, plus I like the design I made more :P)

It'll be cart only, but I'll let Uncle Tusk use the artwork for him to create a box and manual for the game to help people get a CIB copy as well as let people who want just cart only to be cart only (In exchange I'll just ask him for a free set for myself :P)

Just getting a feel for demand and a head count. I'll keep you all posted from what I find out

Thanks!
~Johnny

(If this falls through, my first game will end up being Gundam SD English)
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#14
Re: Is There Reproduction Demand?
Posted on: 2017/6/30 20:59
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Ok V fishing wont be my first one, Uncle Tusk is doing a batch of them and I don't wanna step on any toes. I did get my Fishing license label pretty much done. But for now I'll get a hold of some of the home brewers and try to get their ok. I'll wait until sometime after Tusk has his out before I do a batch. Pretty much I'm still in the planning stages. I got 2 labels done so far, and I got some parts coming, so It looks like I'm all geared up to do some repro's in the near future. neat! I won't be doing boxes or manuals, I don't have the equipment to do a great job so I wont, buuutttt.. I think I can get Tusk my art files once the games are announced and you can buy just the cart from me, and if you want to make it a sweet CIB get your paper needs from him ^-^
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#15
Re: Is There Reproduction Demand?
Posted on: 2017/6/30 14:24
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Quote:

thunderstruck wrote:
Virtual Fishing is the only translated game that doesn't have a repo yet. I talked to Tusk a while ago and he did want to make a cib run. However, I haven't heard from him since.

If you want to make repos of it just go for it. I don't want money, just one or two free copies.


Awesome!
Thanks for the okay, this will either be the first or second one I do

One thing I like to do, is to make my games stand out, as well as not hurt value(?) of other reproductions is to design or arrange my own label art. I'm no artist, so I wont be creating new content, but I'm pretty good at making some neat designs for labels with stuff I find online. I've done 3 games for the NES over at NintendoAge and did the labels myself, and I think they came out pretty well, my favorite being the Goonies. I'll get cracking at a V.Fishing one today
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#16
Re: Is There Reproduction Demand?
Posted on: 2017/6/30 14:20
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
I made one for myself,
they do have a battery, it's the same as the original Japan cart, a battery is used to save scores and such. Pretty neat!, if I get this repro thing going, it'll be def one of the games I do.
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#17
Re: Is There Reproduction Demand?
Posted on: 2017/6/27 19:00
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Hey Everyone,
I would say stay tuned. I feel somethings a (home)brewing and there may be reproduction details coming. Figuring out everything right now.

Here's my rough draft of ideas for now. Nothing is set in stone, things can, and most likely will change between the time of this post and what may end up being the thing that happens at the end.

I'm working on getting a PCB supplier now. MineStorm has sent me his remaining stock (which I didn't even ask him for, he's just that cool!) and I have a 2nd source (not sure if I should be naming names as of yet) willing to help as well. So a lot of supplies, which was one thing I was worried about. So I can check that off the list. Now comes the next parts

Things to figure out:
--------------------
Talking to coders to see what/if they want as a kick back and get their "OK"
Will Donor carts be mandatory? or can I find a supply myself?
How hard would it be to do a bi-weekly/monthly thing, for example, is it possible to do a free for all and take orders (usually in small manageable batches like 20 give or take)? or do what I've done in the past with my NES/SNES reproductions and say "this batches title is XYZ!" and take orders that way, not to say if you missed "XYZ" theres only one batch before i move onto the next title, and if you missed your chance your SOL. I'd do a looping cycle, so after a few batches "XYZ" will return to the front of the line and so on. (I have a feeling this would be the method I do)

ok so I may be doing a test batch of a game. Not taking any spots for it yet, but curious, which game would you like to see first? (Keeping in mind, only doing fan translations, unreleased games, and homebrews). Once I get a feel whats the most in demand game for the first one, I can contact whoever's involved with the ROM and get the ball rolling

I'm not the best in writing, so does all that make sense?

Thanks Everyone!

(oh! P.S. they would be carts only, I don't have the resources to do boxes at this moment)
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#18
Is There Reproduction Demand?
Posted on: 2017/6/22 21:08
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Hey Everyone,
Recently I made a few reproduction games for myself, and Lester Knight asked if I would be interested in making repros for the community
(reference this post http://www.planetvb.com/modules/newbb ... pic_id=6747&post_id=37230 )

are reproductions in demand? is no one making any?

I may be interested in doing them, but only if a few things lined up. I don't make or have access to the PCB design files, those came from MineStorm. I don't like making repros of games that exist (unless its a modified version such as a translation). As well as I wouldn't feel right making repros of homebrews or translations, unless the people who put the time and effort into making or translating the game were okay with it and got a kick back. (as would MineStorm if he was willing to sell his PCBs for any reproduction work) I'm not sure what the price of the repros would be with the donor games (and other materials), the cut for the coders, MineStorms cut, and a bit for me for my work as well.

I'm not saying I'm going to be doing this, not sure if I'm 100% willing or have the time, but if I did, and all the stars lined up, would there be an actual demand?

I just find it hard to believe there's not a bunch of people doing this, as with SNES/NES/Genesis there's quite a number of repro makers (I used to be one)


What are your your thoughts?
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#19
Re: WTB: Virtual Boy Reproduction Game PCB
Posted on: 2017/6/17 23:18
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
I got the shells and labels. I just gotta remove the old labels, right now those are 11 Mario tennis looking carts.
I may be interested in making repos but it would have to be a team effort between minestorm and I. He has the pcbs. Then it would be a matter of finding donors. I dunno. Maybe
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#20
Re: WTB: Virtual Boy Reproduction Game PCB
Posted on: 2017/6/16 14:56
Virtual Freak
Joined 2009/9/14
USA
98 Posts
Long Time User (10 Years)
Big Thanks to MineStorm! His PCBs have arrived and I was able to populate the needed chips and they work great!! Now I got 11 of the best homebrew/japan imports/translations on a playable cart! Couldn't have done this without him! (even got a couple extra PCB's incase Dragon Hopper ever gets a dump, hope hope hope)

Attach file:



jpg  Lumis_1497582779676.jpg (540.08 KB)
1171_5943d5789a11b.jpg 1280X720 px
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