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All Posts (RunnerPack)




#61
Re: Playstation VR
Posted on: 2017/10/18 5:57
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Joined 2003/7/26
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I just sent "Eagle Flight" by Ubisoft back to GameFly. It's a very interesting experience, but as a game, it's a little underwhelming. Overall, it's about a 7/10; PSVR owners should definitely give it a try.

I didn't complete the game, so I likely didn't see every type of level, but most of the ones I played were very similar, such as A) collecting things by flying through them, B) racing by flying through rings, C) escaping a tunnel without crashing, etc. This is not surprising, given the simplicity of the controls (basically just boost, brake, and tilt your head to steer), but it could have been a lot better and more like being an eagle.

The visuals are quite sub-par, too. If I didn't know better, I'd guess it was a PS3 launch title. While you're actually flying, you don't notice it as much (except for the not-at-all-subtle draw-in of distant objects), and it's very fun. Even just navigating around to choose a "challenge" is quite relaxing and immersive. My biggest complaint is that the game constantly takes you out of the immersion to a black screen, followed by an explanation of the rules, which you have to click through to get another black screen, then finally go back to flying— usually starting exactly where you were when it stopped you! It would even be jarring in a normal game, and this is supposed to be immersive! It wasn't a good design decision. There is a "free-fly" mode if you just want to fly around without distractions, though.

It was long enough that I sent it back without completing it (unlike Batman Arkham VR, which I platinum'd). If I can find it for a good price, I will likely buy it, just to have something cool to VR around in once in a while, or to wow visitors who haven't tried VR before.
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#62
Re: [Release] Mansion of Insmouse: All Hallows Eve
Posted on: 2017/10/15 21:12
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Joined 2003/7/26
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Quote:

Benjamin Stevens wrote:
...Innsmouth (officially translated into English as "Insmouse" for some reason we'll probably never know)...


Technically, it was transliterated into インスマウス (INSUMAUSU) for the Japanese title, then incorrectly transliterated back into "Insmouse" by Nintendo fans with a smattering of Japanese but, understandably, no familiarity with the works of Lovecraft.

I'm not sure where you got the "officially" part of your above statement, since anything official would have been in Japanese, and whatever wasn't likely used the actual English spelling "Innsmouth". (Correct me if I'm wrong, though).

I just noticed most of the content on this site about the game uses "Insmouse", though, so that should probably be changed at some point.

I didn't like the original, so I probably won't play this version, but I love it when people change console games into almost completely new games through sheer grit and determination. Bravo!
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#63
Re: Carbon Fiber VB Game Cases
Posted on: 2017/10/14 19:12
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Joined 2003/7/26
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Has anyone seen this? They only do white, but maybe it could be dyed. I haven't gotten a quote, but it sounds pretty cheap.

BTW, they also do PCBs, laser-cut acrylic, and molded cables (only using standard connectors, though).
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#64
Re: Virtual Boy flickering and horizontal movement issue
Posted on: 2017/10/8 16:18
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Joined 2003/7/26
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It is a known problem, but (assuming your solder joints are good) it has nothing to do with the LED modules. It's a problem with the mirror synchronization, likely due to dirty sensors.

First, check this post and clean out the sensors. If that doesn't fix it (or only partially), let us know, but without being able to swap parts, it's going to be hard to diagnose.
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#65
Re: We need a VB music tracker!
Posted on: 2017/10/4 17:36
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Joined 2003/7/26
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Oops… I was so excited by the prospect of VB chiptunes, I put SPU instead of VSU

I tried it out last night and the sound quality is great for the currently-supported systems. I'm no musician, so I can't really comment on the actual tracking process…
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#66
We need a VB music tracker!
Posted on: 2017/10/4 3:30
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Joined 2003/7/26
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Let's all send the developers of This oddly-named chiptune tracker (DefleMask?! I guess it goes well with "Mednafen" ) a barrage of requests to include VB/SPU support! (And some donations wouldn't hurt, either...)

Together, we can end the MIDI-conversion scourge once and for all! (j/k; the MIDI-conversion stuff is really impressive and useful! )
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#67
Re: Removing rental sticker that is on top of game
Posted on: 2017/10/3 2:16
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Joined 2003/7/26
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You could try hot air. If you're careful, you can soften the rental sticker's adhesive enough to remove it without affecting the label underneath. Even if you do heat the label's adhesive a bit in that one area, it would all have to be heated to actually remove the label.
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#68
Re: Run Virtual Boy off of rechargeable 18650
Posted on: 2017/9/30 3:44
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Joined 2003/7/26
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Not bad! You should be able to find a charger+protection circuit on eBay, Banggood, DX, etc.

You can get empty USB battery packs designed to hold one or two 18650s, but the charger PCB is also a boost-converter designed to output 5V, which is not enough for the VB's regulator. You might be able to modify the charger to disable the boost-converter, or modify the controller to send its 5V to the VB instead of the battery voltage. You would just hook the controller's switch in series with the cells and the battery input of the charger PCB, hook the boost PCBs 5V output to the VCC line in the controller, and leave the VBat line going to the VB disconnected, bypassing the VB's own regulator. You'd want to test it first to make sure the boost box can provide enough current to run the VB, but it probably will.

I can't wait to see your "budget enclosure that doesn't look like trash"
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#69
Re: Virtual Boy adventure...
Posted on: 2017/9/30 3:25
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Joined 2003/7/26
USA
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Welcome to the site!

I hate to be the bearer of bad news, but if you have just a single black line on a display, it's probably there for good

There could be a few different causes, but in your case - considering the rough treatment of the system in transit - it's most likely that a bond wire has become detached from the LED array. It's a fairly common problem, and one that may never have a solution. I have one display PCB (not installed in a VB) that actually has eight of these "dead pixels", despite having been soldered. BTW, you should still get them soldered, but it won't fix that one line.
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#70
Re: Teleroboxer Sprites and functions
Posted on: 2017/9/20 3:31
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Joined 2003/7/26
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Mednafen can record gameplay video to a file. You could play against the enemy you want to examine, then look at the video frame-by-frame. I think you can even turn layers off, in case something is blocking what you want to see.
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