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All Posts (RunnerPack)




#51
Re: Replacement Screws
Posted on: 2018/1/7 0:21
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Quote:

chicgamer wrote:
Sorry to bump an old thread, but does anyone know if these screws will work for the plastic piece on the bottom that covers the cart (where the serial number is)?


Yes; all of the external screws on the VB are the same size.

Quote:
Also, does anyone know if the security screws that hold this piece on are the same as what was used for the SNES? If so, I have a spare SNES from which I could salvage screws for my VB.


I know they have the same head, and I suspect they are the same diameter, but I'm unsure of the length. If you have the right screwdriver, just take one from each unit and compare them. Also, it's been a while, but I think the SNES screws (at least on the US model) were nickel-plated (i.e. "silver"), whereas the VB screws are black.
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#52
Re: VB Emulator of choice these days
Posted on: 2017/12/22 2:22
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I'm pretty sure Mednafen is the only one still being updated (and even then, not all that often, since Mednafen is such a big project). TMK, it's also the most compatible.

VBJin is just a repackage of the Mednafen VB core, anyway, and it probably takes a while for the developer(s) to update to the latest one (if it's still being updated at all; I don't use VBJin).

Also, I'm pretty sure every VB emulator has an anaglyph mode.
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#53
Re: Virtual boy not booting
Posted on: 2017/12/16 21:51
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Quote:

Nes Freak wrote:
Quote:

RunnerPack wrote:
With all due respect to Nes Freak, if you are getting sound, there's nothing wrong with your cartridge port. Unlike the NES/Famicom, the VB's cartridge is kind of an "all-or-nothing" deal; either it works perfectly or not at all. Also, even if it does get dirty/tarnished enough to stop booting, simply inserting and removing a game a few times should clean it just fine with no chemicals needed.


not the situation Ive experienced. so far with my experiences with VB ive had games stop working wile i was playing after a quick cleaning with contact cleaner it was fine. but there was this one time i thought the sound chip was faulty cause i wasnt getting much sound out of one side with alot of static. after i cleaned the slot it was working perfectly.


Actually, it sounds like your experiences back up what I said. If even one cartridge pin (with the exception of a handful of commonly unused signals) loses contact for even a moment, the game stops working completely. A dirty cart or slot can cause noise or silence because the analog audio signals from the VB pass through the cart on the way to the amplifier. However, if you do get clean audio, it means the cart and slot are working fine.

Also, I didn't say contact cleaner wouldn't work, just that it's not really necessary. We don't know if removing and reinserting would have worked for you, since you exercised the "nuclear option"
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#54
Re: Virtual boy not booting
Posted on: 2017/12/16 7:23
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As a first step in attempting to fix the mirrors, you should try to blow the dust out of your galvanometer sensors:
http://www.planetvb.com/modules/newbb ... t_id=28999#forumpost28999

Also, be sure you're plugging the display cables in correctly:
http://www.planetvb.com/modules/newbb ... t_id=25021#forumpost25021

With all due respect to Nes Freak, if you are getting sound, there's nothing wrong with your cartridge port. Unlike the NES/Famicom, the VB's cartridge is kind of an "all-or-nothing" deal; either it works perfectly or not at all. Also, even if it does get dirty/tarnished enough to stop booting, simply inserting and removing a game a few times should clean it just fine with no chemicals needed.
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#55
Re: Playstation VR
Posted on: 2017/11/29 2:51
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Quote:

UHATEIT wrote:
I know nothing about the Playstation VR, but is it like the VB but in color?


Sometimes it's like a color VB (i.e. a screen floating in black space), but usually only during loading screens, menus, etc. Games generally fill your entire field of view, and your head is tracked so that when you move, your view changes as if you were really there.

It also has positional - rather than simply stereo - sound, so you can hear where things are, even if you can't see them.

Your controller(s) is/are (usually) also tracked in 3D space, just like your head. This allows you to interact with things in the VR as if they were really there in relation to you and your hands.
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#56
Re: Bad Apple and Music Demo
Posted on: 2017/11/17 2:53
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Quote:

Lester Knight wrote:
Quote:

MineStorm wrote:
I had no idea there even was a SNES mouse (just googled it).


hyperkin just released a new version of it: https://www.hyperkin.com/snes-hyper-cl ... style-mouse-hyperkin.html


I somehow missed this post, and had no idea this mouse existed. Does it use a ball like the original, or is it optical?
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#57
Re: So, I hope I didnít just waste money.
Posted on: 2017/11/4 1:12
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There's really nothing between the battery/adapter and the pins on the connector except the power switch. It's unlikely that the switch is worn out, but as I mentioned before, there could be corrosion on anything, including inside the switch or between your probe, the paper clip, and the connector. Plugging/unplugging connectors, and switching switches back and forth, can sometimes scratch off enough to make a better connection. I can't really advise beyond that without physical access to the parts... sorry.
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#58
Re: red dragon vb emu for psp, way to get it to work?
Posted on: 2017/11/1 2:24
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Do you want that specific emulator, or just the ability to play VB games on a PSP? If the latter, here's a port of mednafen (including VB emulation) for the PSP. I'm not sure what it takes to build it, or if there's a precompiled binary somewhere, but it can't be that hard to get it going.
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#59
Re: So, I hope I didnít just waste money.
Posted on: 2017/10/30 22:04
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Quote:

Jeff wrote:
Quote:

speedyink wrote:
Yeah sounds like the AC adapter is working. Next in line, you'll need to check the controller. I'm not sure which pins carry the power though..


Got something here. I checked the pins on the controller. Even though I had plenty of voltage coming out of the AC adapter, Iím getting about 4.5 volts on the controller pins. My multimeter wasnít small enough to fit into the pin connector so I had to use bent paper clips as a go-between - I donít think that would change anything though.

So if Iím losing voltage somewhere in the controller - what might the fix be?


Are you saying that, on pin 6 (VBat), you're only getting 4.5V, or that the highest voltage you got from any pin on the pad was 4.5V? If the latter, which pin was it, and what did you get on pin 6? Also, where are you putting the black lead of your meter? I'm assuming, of course, that you had the switch on while testing, but I thought I'd mention it, just in case...

Another thing you might want to check for is corrosion on the power terminals and the controller plug. Your paperclips likely scraped enough away on the plug to make contact, though. If not, use it to gently scrape the insides of all the pins and try it in the VB again.
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#60
Re: Playstation VR
Posted on: 2017/10/19 1:55
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Quote:

thunderstruck wrote:
Quote:

RunnerPack wrote:
I just sent "Eagle Flight" by Ubisoft back to GameFly. It's a very interesting experience, but as a game, it's a little underwhelming. Overall, it's about a 7/10; PSVR owners should definitely give it a try.


That one made me motion sick in some places.


I never felt sick while playing, but getting used to walking instead of flying after I stopped was weird

Most VR games don't affect me at all. I think what might have made this different was a combination of the controls (using my head instead of my hands/fingers), and the fact that the game always puts "blinders" on you when you get close to things, to block out fast-moving surfaces.
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