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All Posts (RunnerPack)




#41
Re: Tripod clip
Posted on: 2018/4/29 17:32
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Joined 2003/7/26
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Cool idea, but it looks like it's a beast to put on, and impossible to get off. If I made one, I'd probably make it in two halves screwed together with captive nuts or something.
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#42
Re: TurboGrafx-16 USB adapter
Posted on: 2018/4/20 2:07
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The protocol is pretty simple (basically a Genesis 3-button with turbo and a different connector). You only need five signals, so a basic ATtiny85 doing bit-banged USB could do it (something like the Digispark). Sourcing the DIN jack to save the cable is going to inflate the BoM cost by a large margin, though. You should just detach the original cable and stick the USB stuff inside the pad (if there's room).

I just use an SNES or Dualshock pad for everything
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#43
Re: Gameboy Camera Bitboy plus using a gameboy in 2018
Posted on: 2018/4/20 2:04
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Now, who's going to take the sensors from two GB cameras and build a stereoscopic VB camera, with up-scaling, a dither pattern selector, some simple editing tools, and a built-in USB port for dumping photos?
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#44
Re: Worms for Virtual Boy - Is it technically possible?
Posted on: 2018/4/17 2:10
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Joined 2003/7/26
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While I would never say it was impossible, the RAM constraints on the VB are going to make this very challenging. If I were going to attempt it, I would probably give up "pixel-perfect" and make the terrain half-resolution. You could store 16 such half-res "pixels" in each char. You still wouldn't be able to store all 65,536 combinations, but you could narrow it down to the most likely ones, and make a filter to convert the rest. The V810's bitstring opcodes should help with the collision-detection part.
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#45
Re: Gameboy Camera Bitboy plus using a gameboy in 2018
Posted on: 2018/4/17 1:10
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Didn't someone already make a GB link to parallel port cable and software to simulate the GB printer? That seems like a much cheaper and easier way to do this (assuming you still have a PC with a parallel port kicking around). You could probably port the software to the Arduino, actually.

I couldn't find that, but there's some printer and camera info on this page: http://www.devrs.com/gb/software.php

Surprisingly, the Wikipedia article documents the printer protocol: https://en.wikipedia.org/wiki/Game_Boy ... Game_Boy_Printer_Protocol
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#46
Re: Deported the controller to external commands
Posted on: 2018/4/17 1:03
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Well, if you know how to solder, you're pretty much half-way there. You should search for "diy arcade controls", look at a lot of forums and "how-to" guides, gather the parts you'll need, give it a try, then come back to this thread to either A) ask specific questions when you get stuck, or B) show us your amazing finished product!
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#47
Re: Virtual boy 3D Display Sign
Posted on: 2018/4/15 5:52
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Very nice! I might have to do something similar with my 3D printer...
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#48
Re: Deported the controller to external commands
Posted on: 2018/4/15 5:32
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No offense, but, if you can't figure it out from the photo you posted and my description above, maybe this isn't the right project for you right now.

What is your electronics background and skill set? Can you solder? Do you know what the terms "circuit", "ground", and "normally-open" mean? To what tools and parts do you have access?
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#49
Re: Deported the controller to external commands
Posted on: 2018/4/11 1:40
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If you're trying to attach different buttons to the controller, you just have to look at it. Each button consists of two contacts - one grounded and the other connected to an input of the IC. It's easy to find out which is which with a multimeter.

You could also use a shift-register or microcontroller to simply simulate the controller, then you wouldn't have to modify one. You'll have to be more precise about exactly what you want to do.
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#50
Re: Long time user, first time posting. Any 95-96
Posted on: 2018/3/25 0:45
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Joined 2003/7/26
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I wanted one as soon as I played a demo unit, but it was too expensive, so I had to wait to get my first one at T'R'U when they were clearing out at (I think) $25. The games were pretty cheap, too; $2.50-$5, IIRC, but I could only afford a couple. I think I got Mario Clash, Wario and Waterworld (because it was cheap, and there was no playable demo ).

I got my 2nd about a decade later at a thrift store for $5, with a Performance AC adapter and a copy of Vertical Force and a broken stand and no visor but still, not bad.

My 3rd and 4th were main unit only, and I got them in trade for some LED repairs. One of them was disassembled for donor parts (of which I still have a few).
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