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All Posts (RunnerPack)




#21
Re: Padder
Posted on: 2018/10/21 7:13
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Not that I have a problem with it, but I don't see why this program was necessary. The existing padding tools (DogP's and mine - which I made around the same time as the ROM shrinker, but doesn't seem to be hosted on PVB) have both always supported padding to theoretically any "power-of-two" size (limited, of course, by RAM and HDD space, among other things).

I just did a test with mine (which is attached), and I was able to pad to 128MB (16Mbit) and 512MB (64Mbit) easily. I even used my shrinker to automatically reduce the 128MB to 64MB. I started with a 128KB ROM.

Run the tool by itself to see how to use it. For reference, passing a value of 27 results in a 256MB ROM (adding one will double the size, subtracting one will halve it, and so on). Passing no number (e.g. dropping the ROM on the executable) should automatically pad the ROM to the next power-of-two size.

The source is included with both programs (the shrinker is here on the site), and they should, in theory, also be cross-platform, since they use the C standard library.

Attach file:


zip padromvb.zip Size: 6.58 KB; Hits: 49
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#22
Re: VB controller extension cables
Posted on: 2018/10/3 5:19
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Quote:

mellott124 wrote:
The Onyx prints I do are FDM just like for the link cable parts.


Oh, I just assumed they were done on some kind of fancy SLS printer. I looked up Onyx, and it's a nylon filament with bits of carbon fiber mixed in.

Have you tested any of your parts designed for Onyx in regular ABS or PLA, to see if they still function properly? I'm mostly concerned about little locking tabs and things not being flexible enough, or the pins being too hard to insert.

I have a little piece of black nylon I bought as a test, but I haven't installed my all-metal hot-end, yet, so I can't try it out. Some of these would be a good use for it, if I have enough.
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#23
Re: VB controller extension cables
Posted on: 2018/9/28 3:17
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Quote:

mellott124 wrote:

VB controller pins are d-sub pins.


Are these just standard "solder-cup" type pins? Male and female?

Quote:
Yes Iím going to post all the design files.


That's very generous! Do you think they'll be printable on FDM? They won't look as good, but I only need "functional".
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#24
Re: VB controller extension cables
Posted on: 2018/9/25 0:46
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1. What are you using for contacts?
2. Will the models ever be downloadable?
3. Would you sell (parts for) individual connectors?
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#25
Re: VB Development Twitch Stream
Posted on: 2018/9/20 3:33
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Quote:

Morintari wrote:
It was on 2d to 3d conversion


Just to clarify for those who weren't there: It wasn't as much about 2D-to-3D conversion as it was about the development of thunderstruck's 2D-to-3D converter (in C#).

It was informative, though... for those who want to know how a modern Windows app is written (using MS tools).
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#26
Re: At wits end with getting my VB to work
Posted on: 2018/9/15 6:04
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If pulling them out slightly still doesn't fix it, another thing to try is putting packing tape on the white side of the cable, at the connector end, to make it a bit thicker.

Also, I've never tried it, but maybe something could be used to carefully bend the contacts back out into the cable slot, kinda like (temporarily) repairing an old NES cart connector, back in the day :grin:
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#27
Re: Furrtek Virtual boy video out mod
Posted on: 2018/9/15 5:57
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Quote:

furrtek wrote:
Only the VB really worked for me.


I wonder if that's because the VB lets you adjust the IPD, and that you actually have to have the IPD set "wrong" to see it right. I also wonder if the VB could be used to "correct" your eyes to make other 3D displays work better by adjusting the IPD gradually over a period of time.

Quote:
Technically speaking, it could be done on my board with just an additionnal wire and maybe a larger CPLD. Might try proposing it for people who are sure that the effect works for them.


If it ends up being cheaper than two of the standard boards, I would seriously consider getting one or two.
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#28
Re: My Virtual Boy
Posted on: 2018/9/10 2:36
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I believe this is normal. I have opened a LOT of VBs, and they have all looked similar (although with various amounts of exposed wire).

I think it's just a side-effect of how they prepared the wires for insertion in the connectors. The wires inside are plated, anyway, so it shouldn't affect anything, really.

If you're super-paranoid about it, you could paint on some kind of conformal-coating or liquid electrical tape, but do a neat job, and make sure whatever you use cures thoroughly before you close the VB back up.
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#29
Re: Furrtek Virtual boy video out mod
Posted on: 2018/9/10 2:27
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Quote:

furrtek wrote:
Quote:
when it clearly does...


So you tried it, right ? You tried anaglyph mode in fullscreen on a 24" monitor or projector, standing less than 3 meters away and the depth illusion worked ?


Yes, I have used Mednafen in both anaglyph and passive polarized mode, on a 23" monitor (ASUS VG23AH), sitting at my desk, with the monitor about 3' away, and the depth worked perfectly. It even works with your cam footage on the YT video (although not as well since you're at an angle to the screen). There should be no problem with the separation, since it just overlays the screens pixel-for-pixel, which is the way VB games were designed to be viewed (with the IPD set correctly).

I'm honestly curious about why it doesn't work for some people; especially VB fans. Maybe the real reason 3D displays never catch on is because those of us it "just works" for are in the minority of the population...
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#30
Re: Furrtek Virtual boy video out mod
Posted on: 2018/9/9 17:59
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Are there any options for 3D output? e.g. could one buy two of these and output the R channel of one and the G & B channels of the other to one monitor and use anaglyph glasses, or would they not sync up? Could you make a version that could talk to each other and output a half side-by-side or over/under video signal, for use with 3D-capable displays?

EDIT: I just found the video you posted. It looks like a perfectly fine anaglyph output, like you'd get from an emulator. I have no idea why it's listed under "no, it won't work" in the FAQ, when it clearly does...
Edited by RunnerPack on 2018/9/9 18:13
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