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All Posts (RunnerPack)




#1401
Re: Tech Question ?
Posted on: 2004/7/16 4:11
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Joined 2003/7/26
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Yes, there's really only one kind of adapter tap. As long as you use the SNES adapter for your locality, it should work fine.

-RunnerPack
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#1402
Re: This friggin' color scheme
Posted on: 2004/7/14 6:09
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Joined 2003/7/26
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Only 3 things wrong with the colors. The first two are caused by having one's gamma adjusted properly. (Which also messes up the BG image, but I can live with that...)

1. The sickly pinkish color used for, e.g. the Subject line above each post. (Each occurance of #AF0A0A should be changed to #FF0000.)

2. Not enough contrast.

3. The idiot(s) who thought up CSS didn't put color adjustment for all possible form controls. (I might have another go at fixing the checkboxes...)

Anyway, to reiterate what Fredde said: Great content!

-RunnerPack
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#1403
Re: virtual IDEAS
Posted on: 2004/7/14 4:30
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I'll definitely help with a Metroid-type game! (As long as you don't mean Prime ;)

You're on your own with the survival horror one, though... Blecch!

-RunnerPack
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#1404
Not quite ready-made, but...
Posted on: 2004/7/11 4:53
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ToTotek makes a Genesis flash cart that's twice as big as the largest released VB game for US$70.

[url]http://www.tototek.com/pio/main1/SUBMENU/PARTS/LINKS/OS/mdpro64.htm[/url]

Acording to this document by David Tucker, such a cart could be (relatively) easily converted for use on the VB.

All you need to do is get a socket the cart would plug into, and wire it up to the connector from a VB cart according to the pinouts. The PCB for such an adapter would be quite simple, and would make it only a few minutes of work (as opposed to hours/days/months using individual wires...)

-RunnerPack

Post Edited (02-25-05 01:45)
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#1405
Re: Duke Nukem 3D/Doom/Wolfenstein 3D
Posted on: 2004/7/9 7:50
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Because writing a new engine from scratch would be a better use of time and produce far better end results. As evidenced by the YetiVB project (j/k, Dan! Blow the dust off that sucker and keep goin'! ;)

Plus, once the engine was created, the content from these or any number of other (inexplicably) popular games could be converted (relatively) easily, providing the same net effect. (Which would probably NOT be record numbers of VB fans...)

P.S. I have the Doom source, if you want it ;)

-RunnerPack
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#1406
Re: Virtual boy Disk drive
Posted on: 2004/7/9 7:39
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Actually, lameboy, there is no BIOS, nor any software that expects one, but I get your meaning...

To be more precise, the VB (or an external device, like a PIC) would have to either communicate with a floppy drive controller chip (such as the WD2797A) or control the drive directly.

Since it was done on a GB, it could be done as easily, if not easier, on the VB. But, like the GB one, you can't run commercial games on it.

But, if you're going to go to all the trouble, you might as well use an ATA HDD, which at least has it's own onboard controller and a sane, well-documented bus/command structure. (Not to mention the size and speed benefits...)

Now, lets discuss replacing the clunky (and not even officially supported) link-port with ethernet or USB!

-RunnerPack
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#1407
Re: Vb coding how to use it on vb ?
Posted on: 2004/3/21 22:30
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Welcome to the forum, McFly.

I think it's safe to say you should just forget about the official kits. Any that aren't already in the hands of VB fans have probably been returned to Nintendo and (probably) recycled/destroyed... *sniff*

Follow Parasyte's advice and make a cart. The only thing restricting what ROMs you can put on it is the size, which is determined by the Flash chip(s) you use. There are (I think) 4 games that are 2MB, (16Mbit) but most are 1MB (8Mbit) or smaller. And, of course, most demos are only around 64KB (512KBit.)

What he forgot (or chose not) to mention, is that you also need a way of programming the chip(s.) For this, I recommend buying or making a Willem programmer ([url]http://www.willem.org[/url].)

Or, if you would rather take a small risk than spend the money, you can use the "BIOS swap trick" and an old PC. (You can find info on this on some XBox modding sites, or just Google it.)

If you want the cart to be physically small, you should use PLCC chips because, even socketed, they're quite tiny. But, if you do, you'll most likely have to get/make an adapter for the device programmer. (I got one with my Willem, since it was so cheap.)

Good luck,
RunnerPack
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#1408
Re: I'm selling lapstands on Ebay.
Posted on: 2004/1/30 3:15
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Joined 2003/7/26
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Those look great, and that's pure genius using the screw holes to mount it! I hope you sell them all. (If only to prove there are at least 4 VB fans in the world ;)

Everyone should click here and take a look!

RunnerPack
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#1409
Re: gccVB?
Posted on: 2004/1/26 21:42
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The binaries that will be released are Win32, but the v810 patches will be included, so it should be easy enough to compile for the average Linux geek ;) The linker script and crt0 library should work the same, of course.

(NOTE: the patches are for gcc 2.95.2.)

[EDIT: Whoops! The patches didn't get included, but the readme shows where to get them...]

- RunnerPack
Post Edited (01-28-04 05:40)
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#1410
Update
Posted on: 2004/1/26 21:01
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Dan has re-enabled lighting and, along with the new screen-shots, he seems to cryptically allude to a speedup... Go check it out, now!!! (The link is in the first post of this thread.)

WOOT! Way to go Dan! :D
Post Edited (01-26-04 22:02)
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