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All Posts (RunnerPack)




#1401
Re: gccVB?
Posted on: 2004/1/26 22:42
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The binaries that will be released are Win32, but the v810 patches will be included, so it should be easy enough to compile for the average Linux geek ;) The linker script and crt0 library should work the same, of course.

(NOTE: the patches are for gcc 2.95.2.)

[EDIT: Whoops! The patches didn't get included, but the readme shows where to get them...]

- RunnerPack
Post Edited (01-28-04 05:40)
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#1402
Update
Posted on: 2004/1/26 22:01
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Dan has re-enabled lighting and, along with the new screen-shots, he seems to cryptically allude to a speedup... Go check it out, now!!! (The link is in the first post of this thread.)

WOOT! Way to go Dan! :D
Post Edited (01-26-04 22:02)
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#1403
Re: Oops! You were right, KR155E ;D
Posted on: 2004/1/25 8:54
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Yeah, right... Not even close! That VBA is cool, though it's missing a d-pad, and possibly some sort of stereo display.
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#1404
Re: VB: Legend of Zelda
Posted on: 2004/1/25 8:01
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Yeah, way to go, lameboy. Keep up the good work (but don't use all your free time on it ;)

One thing: I was playing it on the bonus disc, and it seemed to only let me walk in one cardinal direction at a time. (I don't know if this is in the game or this implementation, because I never got into it on the NES.) It was quite disorienting for me, since I'm used to LttP and the Oracle games which have diagonal walking. My suggestion: upgrade the walking algorithm, please! Maybe you could make it an option for "purists." *shrug*

Later,
RunnerPack
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#1405
Re: Virtual Boy 2
Posted on: 2004/1/23 22:26
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Just because they don't plan to take advantage of the 2 screens for stereoscopy, doesn't mean a 3rd party or hobbyist can't.

As long as the screens are equal in size, capabilities, and vertical position, it shouldn't be hard at all. It'll just be a bit harder to fuse the two images. Although, depending on the shape of the device, it might be possible to fashion an HMD from it.

I definitely think their idea of two completely different images is retarded, but anything with even the capability of stereoscopy is okay in my book.

I'll wait until i've seen it to pass judgement.

RunnerPack
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#1406
Re: Guestbook Archive
Posted on: 2004/1/7 3:41
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Even though I see you guys regularly on #virtualboy, I want to make sure everyone knows I LOVE THIS SITE!!! :D
Keep it Virtual, everybody!
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#1407
VB Texture-mapped 3D Engine
Posted on: 2003/11/5 4:18
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Since Dan is very busy working on it, I'll tell everyone about his 3D engine project.

He found a 3D engine for the GBA (and other mobile, low powered systems) called Yeti3D.

He has made considerable alterations to it, and there are many more to come. This Page is a sort of visual history of it's development, in reverse chronological order.

Things still to do:
1. Make it 3-D (as opposed to merely 3D)*
2. Increase Speed
3. Add features (and replace features taken out during conversion, such as lights.)
4. etc.

*Note that I use the term 3-D to refer to a stereoscopic image or system thereof, and 3D to refer to a polygon-based image or system thereof which produces only one image e.g. "next-gen" consoles.

This could make for some very cool games, if certain issues can be worked out! Keep up the good work, Dan!

RunnerPack
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#1408
Re: Tutorials
Posted on: 2003/9/14 20:28
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It's not really a "tutorial" per se, but I've been updating David Tucker's VB technical document. Some day I might release it...

I'd be glad to help out on the "supa-dupa" doc, though! ;)

RP
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#1409
Re: AC Adapter damaged?
Posted on: 2003/9/9 23:57
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1) Check the voltage at the end of the AC adapter.
If it's not 6-15VDC, get a new adapter and/or go to step 4.
2) Check the voltage at the terminals (on the tap) that connect to the VB pad.
If it's not 6-15VDC, get a new tap and/or go to step 4.
3) With the pad's switch on, check the voltage across pins 5 and 6 on this diagram:

Open in new window


If it's not 6-15VDC, get a new pad and go to step 5.
4) If you can't get a new adapter or tap, perform "trafo mod" and proceed to step 5.
5) VB ON!

Hope that helps...

PS: The VB also requires a certain amount of current to run. I'm not sure what the minimum is, but 800mA to 1A should be a safe bet, even with "other stuff" attached (e.g. possible future expansion devices, etc.)

- RunnerPack

Post Edited (09-12-03 07:09)
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#1410
Re: What games are you playing right now?
Posted on: 2003/8/20 6:33
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Here's one to NOT play: Vexx

STAY AWAY FROM IT!!! BAD GAME!!!
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