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#1391
Re: Editing released games
Geschrieben am: 05.08.2004 5:25
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Dabei seit 26.07.2003
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You really shouldn't say "impossible" when talking about computer software...

A better phrase would be "prohibitively time-consuming."

There are very few with the skill to do it. Of those, how many do you think _need_ to play 2-player Mario's Tennis? I rest my case ;)

However, I plan on making a tool that would help someone hack VB ROMs, so don't count this out as a possibility, yet...

-RunnerPack
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#1392
Re: Tutorials
Geschrieben am: 21.07.2004 6:03
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Dabei seit 26.07.2003
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Like I said, I have been, but I still don't have anything in there about framebuffer or sound. :/

The person to ask about framebuffer access is DogP. Or, you can consult his source-code at his website: Project: VB (Direct Link)

frostgiant is the only one who's done much sound R-E'ing. He sorta dropped off the radar last fall, and he's pretty hard to get in touch with... He said he almost had a sound document complete, but no-one's ever seen more than excerpts. :(

"For more information on these and other exciting VB dev'ing topics, stay tuned to the PlanetVB Forums!" ;)

-RunnerPack
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#1393
Re: Color pallets & parallax questions
Geschrieben am: 19.07.2004 5:09
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Dabei seit 26.07.2003
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1) There are 4 shades of red onscreen at once. One is always Black, the other 3 are defined by the BRT registers (BRTA, BRTB and BRTC.)

There are four palettes from which an OBJ can choose, and another four from which a BGMap cell can choose. Each of the four entries in a palette points to one of the aforementioned four shades.

2) Positive parallax values move things away from the user's eyes (i.e. "into the screen.") Negative parallax values bring them nearer (i.e. "out of the screen.")

If you have more Q's, come into the channel!

IRC | EFnet | #virtualboy

When are you going to release your program? I can't wait to see it! (And your source-code, of course ;)

-RunnerPack

Post Edited (07-19-04 05:34)
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#1394
Re: Tech Question ?
Geschrieben am: 16.07.2004 6:11
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Dabei seit 26.07.2003
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Yes, there's really only one kind of adapter tap. As long as you use the SNES adapter for your locality, it should work fine.

-RunnerPack
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#1395
Re: This friggin' color scheme
Geschrieben am: 14.07.2004 8:09
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Dabei seit 26.07.2003
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Only 3 things wrong with the colors. The first two are caused by having one's gamma adjusted properly. (Which also messes up the BG image, but I can live with that...)

1. The sickly pinkish color used for, e.g. the Subject line above each post. (Each occurance of #AF0A0A should be changed to #FF0000.)

2. Not enough contrast.

3. The idiot(s) who thought up CSS didn't put color adjustment for all possible form controls. (I might have another go at fixing the checkboxes...)

Anyway, to reiterate what Fredde said: Great content!

-RunnerPack
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#1396
Re: virtual IDEAS
Geschrieben am: 14.07.2004 6:30
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Dabei seit 26.07.2003
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I'll definitely help with a Metroid-type game! (As long as you don't mean Prime ;)

You're on your own with the survival horror one, though... Blecch!

-RunnerPack
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#1397
Not quite ready-made, but...
Geschrieben am: 11.07.2004 6:53
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Dabei seit 26.07.2003
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ToTotek makes a Genesis flash cart that's twice as big as the largest released VB game for US$70.

[url]http://www.tototek.com/pio/main1/SUBMENU/PARTS/LINKS/OS/mdpro64.htm[/url]

Acording to this document by David Tucker, such a cart could be (relatively) easily converted for use on the VB.

All you need to do is get a socket the cart would plug into, and wire it up to the connector from a VB cart according to the pinouts. The PCB for such an adapter would be quite simple, and would make it only a few minutes of work (as opposed to hours/days/months using individual wires...)

-RunnerPack

Post Edited (02-25-05 01:45)
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#1398
Re: Duke Nukem 3D/Doom/Wolfenstein 3D
Geschrieben am: 09.07.2004 9:50
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Dabei seit 26.07.2003
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Because writing a new engine from scratch would be a better use of time and produce far better end results. As evidenced by the YetiVB project (j/k, Dan! Blow the dust off that sucker and keep goin'! ;)

Plus, once the engine was created, the content from these or any number of other (inexplicably) popular games could be converted (relatively) easily, providing the same net effect. (Which would probably NOT be record numbers of VB fans...)

P.S. I have the Doom source, if you want it ;)

-RunnerPack
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#1399
Re: Virtual boy Disk drive
Geschrieben am: 09.07.2004 9:39
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Dabei seit 26.07.2003
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Actually, lameboy, there is no BIOS, nor any software that expects one, but I get your meaning...

To be more precise, the VB (or an external device, like a PIC) would have to either communicate with a floppy drive controller chip (such as the WD2797A) or control the drive directly.

Since it was done on a GB, it could be done as easily, if not easier, on the VB. But, like the GB one, you can't run commercial games on it.

But, if you're going to go to all the trouble, you might as well use an ATA HDD, which at least has it's own onboard controller and a sane, well-documented bus/command structure. (Not to mention the size and speed benefits...)

Now, lets discuss replacing the clunky (and not even officially supported) link-port with ethernet or USB!

-RunnerPack
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#1400
Re: Vb coding how to use it on vb ?
Geschrieben am: 21.03.2004 23:30
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Dabei seit 26.07.2003
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Welcome to the forum, McFly.

I think it's safe to say you should just forget about the official kits. Any that aren't already in the hands of VB fans have probably been returned to Nintendo and (probably) recycled/destroyed... *sniff*

Follow Parasyte's advice and make a cart. The only thing restricting what ROMs you can put on it is the size, which is determined by the Flash chip(s) you use. There are (I think) 4 games that are 2MB, (16Mbit) but most are 1MB (8Mbit) or smaller. And, of course, most demos are only around 64KB (512KBit.)

What he forgot (or chose not) to mention, is that you also need a way of programming the chip(s.) For this, I recommend buying or making a Willem programmer ([url]http://www.willem.org[/url].)

Or, if you would rather take a small risk than spend the money, you can use the "BIOS swap trick" and an old PC. (You can find info on this on some XBox modding sites, or just Google it.)

If you want the cart to be physically small, you should use PLCC chips because, even socketed, they're quite tiny. But, if you do, you'll most likely have to get/make an adapter for the device programmer. (I got one with my Willem, since it was so cheap.)

Good luck,
RunnerPack
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