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All Posts (RunnerPack)




#1381
Re: Virtual Boy Better than PStwo?
Posted on: 2004/10/22 14:35
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Joined 2003/7/26
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I think he means:

[url]http://ps2movies.ign.com/ps2/image/article/557/557637/checking-out-the-pstwo-20041015062405112.jpg[/url]

-RunnerPack
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#1382
Re: Virtual boy Disk drive
Posted on: 2004/10/21 1:17
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Joined 2003/7/26
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Actually, most memory cards have a serial interface, so they might not be fast enough for VB. But, even if the card is fast enough, you'd still need an intermediate chip to translate between it and the VB, just like for the floppy.

The best way, right now, is to make a regular flash cart, and use sockets for the chips, so they can be removed for programming.

However, any of these extra storage devices you mention (and more) could be integrated into the cart so the flash chips themselves wouldn't have to be that big, unless you want to play commercial ROMs.

If you're just dev'ing, you could make a small (OTP?) EPROM cart that loads and executes a program over a cable from the link port to a PC's printer port, like the "Multiboot" cables available for the GBA.

It would even be possible to attach a PSX memcard to the VB's link port. The hardware is pretty much the same, except for the voltage; the VB is 5V and the memcards are ~3.5V. Some 3rd party cards can work at 5V, but it's probably better to make/use a level shifter.
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#1383
Re: Strong Bad Zone for VB?
Posted on: 2004/10/20 5:01
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I'd rather have a "Marshie Ween" with better graphics. Perhaps with two (or more?) layers, instead of two colors.

-RunnerPack
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#1384
Re: Unreleased ROMS
Posted on: 2004/10/13 3:52
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Who said it wasn't dumped?

KR155E: "The 4 rare ones (Virtual Lab, Space Invaders, SD Gundam and Virtual Bowling) are dumped but not publically available."

-RunnerPack
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#1385
Re: Link Cable Mod
Posted on: 2004/10/11 1:12
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Here it is:

[url]http://vr32.de/spiele/released/marios_tennis/box_u/index.e.htm[/url]

Or, translate this:

[url]http://vr32.de/spiele/released/marios_tennis/box_j/index.e.htm[/url]

Sir William has a valid point, but there's more to it than that. The number of combinations is vastly reduced when you consider 2 things:

1. That DogP's cable works for homebrewn games.
2. There are only a few commercial games that even access the link port at all.

Since basic comunications works, it's safe to assume that some part of the homemade cable is the same as the one a commercial game would be using.

I believe that DogP said, in #virtualboy, that he tried all combinations of the remaining wires, and MT (and the other game(s) that access the port) still didn't offer 2-player mode.

It could be that a simple patch is required to unlock the mode. Or, the code accessing the port could just be some sort of debugging code. If you really care, it's time to get your hands dirty by learning some v810 assembly and digging around in the code!

(Making a cable and two carts couldn't hurt, either ;)

-RunnerPack
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#1386
Re: VB Projector
Posted on: 2004/9/18 0:28
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There's one mentioned in the "Comfort..." page on v-b.net, but I doubt it's gone past the "I've got a cunning plan!" phase...

However, I don't see why it couldn't be done. All you have to do is simulate the LED arrays with something brighter and change the optics a bit. To preserve the stereo, you'd probably want some polarizing filters and a polarity preserving screen. Or, you could flicker the two (sets of) light sources and time the flickering to the shutters in some LC shutter glasses. OR, you could use different-colored sources and use anaglyph glasses.

Anyone have 448 ultra-bright, non-red LEDs they don't need? ;) How about some unjacketed optical fiber?

-RunnerPack
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#1387
Re: anyone working on pc emulators?
Posted on: 2004/9/17 20:11
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No, I-Glasses don't use anaglyph, which is the use of colored filters to separate a stereo pair. I believe they use field-sequential (interlaced) stereo pairs.

Reality Boy (which has become Red Dragon) has always had a "placeholder" option for interlaced output, but it isn't actually implemented, yet.

Anyone reading this is more than welcome to get the code (come to IRC: EFnet: #virtualboy for the latest) and put in support, if they can and will!

RunnerPack
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#1388
Re: Link Cable
Posted on: 2004/9/10 2:27
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I don't know why you want one, since none of the released licensed games make use of one, but you can make your own using SNES/N64/GC video cables.

[center]Just click on this ***LINK***[/center]

But, if you've seen that link already, and you've decided you don't want to (or can't) do it, just send me a largish pile of the cables (enough for a few of my own to modify, and at least one SVideo one, for use as-is ;) and an optional wad of U.S. dollars, and I'll eventually (time according to thickness of cash wad) send you back a link cable. :D

I could even make a PC-to-VB cable and, I think, even a PSX controller to VB adaptor.

But, to reiterate, only homemade software would be able to do anything with any of these cables. Which means you'd also need one or more programmable cartridges.

And don't even think about asking me to make one of those for you... It's been months since I got the parts for mine, and it's still not even close to being finished! The wires! Thousands of tiny wires!!! Argh!!! :)

-RunnerPack
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#1389
Re: VB with german AC?
Posted on: 2004/9/1 16:20
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If you can take it apart, you might be able to fix it. It's probably a problem with one of the (unnecessarilly flimsy and poorly attached) "ribbon" cables that attach to the displays.

I've never done it, but some people say to "fatten" the end with some tape and put it back in the socket. Although, since one entire display is bad, it may have been mishandled quite severely, so it could be a worse problem...

To take it apart, get a flat bladed screwdriver and cut a notch in it as described here:

[center]Open in new window
[/center]

And here.

Good luck!
RunnerPack
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#1390
Re: VB with german AC?
Posted on: 2004/8/29 12:00
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I didn't know the power socket was different between the U.S. and European SNES/SFC. On my VB, I use the Performance brand 3rd party AC adaptor, so I don't even have a tap.

I guess you'll either have to use a voltage/plug convertor, like Ben suggests, or cut the cable off of the SNES adaptor and wire it up to a German "trafo" that can supply the 6 to 13 volts @ 850mA the VB needs.

The "Trafo Mod" page right here on PlanetVB describes a similar idea. Except, instead of opening the controller, you just need to replace the wire on the trafo with the one from the SNES one, making sure to match the polarity.

Good luck!
RunnerPack
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