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All Posts (RunnerPack)




#1381
Re: Link Cable
Posted on: 2004/9/10 4:27
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Joined 2003/7/26
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I don't know why you want one, since none of the released licensed games make use of one, but you can make your own using SNES/N64/GC video cables.

[center]Just click on this ***LINK***[/center]

But, if you've seen that link already, and you've decided you don't want to (or can't) do it, just send me a largish pile of the cables (enough for a few of my own to modify, and at least one SVideo one, for use as-is ;) and an optional wad of U.S. dollars, and I'll eventually (time according to thickness of cash wad) send you back a link cable. :D

I could even make a PC-to-VB cable and, I think, even a PSX controller to VB adaptor.

But, to reiterate, only homemade software would be able to do anything with any of these cables. Which means you'd also need one or more programmable cartridges.

And don't even think about asking me to make one of those for you... It's been months since I got the parts for mine, and it's still not even close to being finished! The wires! Thousands of tiny wires!!! Argh!!! :)

-RunnerPack
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#1382
Re: VB with german AC?
Posted on: 2004/9/1 18:20
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Joined 2003/7/26
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If you can take it apart, you might be able to fix it. It's probably a problem with one of the (unnecessarilly flimsy and poorly attached) "ribbon" cables that attach to the displays.

I've never done it, but some people say to "fatten" the end with some tape and put it back in the socket. Although, since one entire display is bad, it may have been mishandled quite severely, so it could be a worse problem...

To take it apart, get a flat bladed screwdriver and cut a notch in it as described here:

[center]Open in new window
[/center]

And here.

Good luck!
RunnerPack
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#1383
Re: VB with german AC?
Posted on: 2004/8/29 14:00
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Joined 2003/7/26
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I didn't know the power socket was different between the U.S. and European SNES/SFC. On my VB, I use the Performance brand 3rd party AC adaptor, so I don't even have a tap.

I guess you'll either have to use a voltage/plug convertor, like Ben suggests, or cut the cable off of the SNES adaptor and wire it up to a German "trafo" that can supply the 6 to 13 volts @ 850mA the VB needs.

The "Trafo Mod" page right here on PlanetVB describes a similar idea. Except, instead of opening the controller, you just need to replace the wire on the trafo with the one from the SNES one, making sure to match the polarity.

Good luck!
RunnerPack
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#1384
Re: VB with german AC?
Posted on: 2004/8/23 18:17
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That should work fine. The voltage is within the 6-13V range and 1.3A is plenty, since the VB seems to draw less than 850mA (0.85A) which is what my U.S. SNES adaptor supplies.

-RunnerPack
Post Edited (08-23-04 18:18)
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#1385
Re: VB with german AC?
Posted on: 2004/8/20 15:03
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All you need is an adaptor that has a 6 to 13 volt DC output, negative tip, [Might have a picture like this on the back: (+)---(o---(-) ] and can supply at least 850mA of current. To my knowledge, every SNES adaptor in the world fits these requirements. The specifics of your adaptor should be on printed on the back.

Hope that helps,
RunnerPack
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#1386
OT: Jim's 3D Adventure ;)
Posted on: 2004/8/7 7:13
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I'm a little confused...

You mean they have a stereo camera mounted on someone's head?

And, on the projector, was it autostereoscopic? (3D without special glasses) If you did have to wear glasses, what kind? Polarized (like sunglasses) or LC shutter glasses?

BTW, where do you work?

-RunnerPack
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#1387
Re: SELFMADE GAME CARTRIDGES
Posted on: 2004/8/6 5:58
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Joined 2003/7/26
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XSF04: Go here: [url]http://projectvb.vze.com/[/url]
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#1388
Re: NEW VB
Posted on: 2004/8/5 20:50
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Joined 2003/7/26
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1. The GBA's screen is reflective, so it would be hard to get a good picture in an HMD.

2. It's not higher resolution than a VB's display. GBA: 240 x 160 VB: 384 x 224

3. Portability shouldn't be a factor, anyway. Mostly due to what I like to call the "Wet Willy Principle" ;)

I think the VB2 should be a console (portable like a GC, not like a GBA) with a large, multi-user stereo display. HMDs have too many problems and restrictions.

-RunnerPack
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#1389
Re: DEV CART QUESTION.
Posted on: 2004/8/5 6:42
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lameboyadvance has his (ODD) and (EVEN) labels switched:

Data: 0123456789

Even: 02468

Odd: 13579

Notice that the two files are each 1/2 the size of the original. Thus, the chips should each be 1/2 the size of the file.

If the chip is larger, the file (either even or odd) must be either padded to size, or duplicated enough times to fill the chip.

E.g. for a 512KB chip and a 64KB file, the file is split into even/odd files that are 32KB each. Each chip must contain 16 copies of one of the 32KB files. (32 * 16 = 512)

Or, to save time burning EPROMs, you could use my program called "padromvb.exe" included in the gccVB distribution. It knows how to fit "0xFF" data (padding) in between the data and the "header" in a VB ROM. Since an empty EPROM is actually filled with 0xFF's, the programmer can just skip the padding, saving a lot of time. (Obviously, you pad the ROM, then split it.) Because of the way it works, it will even work on commercial ROMs, which you shouldn't even have, much less put into an EPROM cart ;)

BTW, the even bytes (0, 2, 4, etc.) go into the chip attached to VB pins D0-D7 and the odd bytes (1, 3, 5, etc.) go in the D8-D15 chip.

-RunnerPack
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#1390
Re: Weird line
Posted on: 2004/8/5 5:41
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Is it just in one eye, or both?

It sounds like it might be a scratch, smudge or dust on a lens or mirror.

-RunnerPack
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