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All Posts (RunnerPack)




#1371
Re: cheats anyone?
Posted on: 2004/12/18 23:27
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Did you happen to look in the... CHEATS section? :P

[url]http://vr32.de/cheats/index.e.htm[/url]
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#1372
Re: The Noteworthy Auction Threadô
Posted on: 2004/12/18 23:25
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Demos, not protos...
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#1373
Re: Faceball reviewed in Retrogames 23
Posted on: 2004/10/22 16:39
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Maybe the article says the box is a fake...

Anyway, I want to know about the "missing Zelda game" :D
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#1374
Re: Virtual Boy Better than PStwo?
Posted on: 2004/10/22 16:35
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I think he means:

[url]http://ps2movies.ign.com/ps2/image/article/557/557637/checking-out-the-pstwo-20041015062405112.jpg[/url]

-RunnerPack
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#1375
Re: Virtual boy Disk drive
Posted on: 2004/10/21 3:17
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Actually, most memory cards have a serial interface, so they might not be fast enough for VB. But, even if the card is fast enough, you'd still need an intermediate chip to translate between it and the VB, just like for the floppy.

The best way, right now, is to make a regular flash cart, and use sockets for the chips, so they can be removed for programming.

However, any of these extra storage devices you mention (and more) could be integrated into the cart so the flash chips themselves wouldn't have to be that big, unless you want to play commercial ROMs.

If you're just dev'ing, you could make a small (OTP?) EPROM cart that loads and executes a program over a cable from the link port to a PC's printer port, like the "Multiboot" cables available for the GBA.

It would even be possible to attach a PSX memcard to the VB's link port. The hardware is pretty much the same, except for the voltage; the VB is 5V and the memcards are ~3.5V. Some 3rd party cards can work at 5V, but it's probably better to make/use a level shifter.
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#1376
Re: Strong Bad Zone for VB?
Posted on: 2004/10/20 7:01
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I'd rather have a "Marshie Ween" with better graphics. Perhaps with two (or more?) layers, instead of two colors.

-RunnerPack
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#1377
Re: Unreleased ROMS
Posted on: 2004/10/13 5:52
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Who said it wasn't dumped?

KR155E: "The 4 rare ones (Virtual Lab, Space Invaders, SD Gundam and Virtual Bowling) are dumped but not publically available."

-RunnerPack
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#1378
Re: Link Cable Mod
Posted on: 2004/10/11 3:12
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Here it is:

[url]http://vr32.de/spiele/released/marios_tennis/box_u/index.e.htm[/url]

Or, translate this:

[url]http://vr32.de/spiele/released/marios_tennis/box_j/index.e.htm[/url]

Sir William has a valid point, but there's more to it than that. The number of combinations is vastly reduced when you consider 2 things:

1. That DogP's cable works for homebrewn games.
2. There are only a few commercial games that even access the link port at all.

Since basic comunications works, it's safe to assume that some part of the homemade cable is the same as the one a commercial game would be using.

I believe that DogP said, in #virtualboy, that he tried all combinations of the remaining wires, and MT (and the other game(s) that access the port) still didn't offer 2-player mode.

It could be that a simple patch is required to unlock the mode. Or, the code accessing the port could just be some sort of debugging code. If you really care, it's time to get your hands dirty by learning some v810 assembly and digging around in the code!

(Making a cable and two carts couldn't hurt, either ;)

-RunnerPack
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#1379
Re: VB Projector
Posted on: 2004/9/18 2:28
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There's one mentioned in the "Comfort..." page on v-b.net, but I doubt it's gone past the "I've got a cunning plan!" phase...

However, I don't see why it couldn't be done. All you have to do is simulate the LED arrays with something brighter and change the optics a bit. To preserve the stereo, you'd probably want some polarizing filters and a polarity preserving screen. Or, you could flicker the two (sets of) light sources and time the flickering to the shutters in some LC shutter glasses. OR, you could use different-colored sources and use anaglyph glasses.

Anyone have 448 ultra-bright, non-red LEDs they don't need? ;) How about some unjacketed optical fiber?

-RunnerPack
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#1380
Re: anyone working on pc emulators?
Posted on: 2004/9/17 22:11
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No, I-Glasses don't use anaglyph, which is the use of colored filters to separate a stereo pair. I believe they use field-sequential (interlaced) stereo pairs.

Reality Boy (which has become Red Dragon) has always had a "placeholder" option for interlaced output, but it isn't actually implemented, yet.

Anyone reading this is more than welcome to get the code (come to IRC: EFnet: #virtualboy for the latest) and put in support, if they can and will!

RunnerPack
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