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All Posts (RunnerPack)




#11
Re: Mellot Programmer
Posted on: 2018/12/12 23:39
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Quote:

astro187 wrote:
So do you have a mini-padder/deflater that you use to convert back and forth?


Any ROM padder, and my ROM shrinker, (located in the Tools Section) should be able to handle that task, given the right arguments for the size (either 8KB or 64KB, depending on which direction you're going). Set it up once in a shortcut or script, and you're good to go.
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#12
Re: VB GamePaks with expanded RAM?
Posted on: 2018/12/7 23:25
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It's possible to put 16-bit-wide RAM there (or in the Expansion Area at 0×04000000-0x04FFFFFF) and run code from it.
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#13
Re: Wanted: Fixed Eye Display
Posted on: 2018/11/27 4:50
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PM sent.
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#14
Re: RE: 3D Models of the Virtual Boy Shell/Replacements?
Posted on: 2018/11/23 2:57
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I doubt if your VB is about to fall apart into a pile of ABS dust and electronic bits but, if it would give you peace-of-mind, one possible "fix" (i.e. "preventative measure") for the screw posts would be to wrap a piece of thin string (e.g. fishing line) around the post a few times, tie it off tight, then secure it with a drop or two of a cyanoacrylate adhesive (e.g. "Krazy Glue" aka "Kra-Gl-e").

Reinforcement could also be done with a "3D printer pen" and some ABS filament. Just add a ring/sleeve of ABS around the post, and make sure there's good adhesion between the two. Check that there's going to be room for it, first, though.

I'm not sure I've seen anything like this on the "ports", though. Do you have a photo? Are you referring to the controller, link, and headphone jacks?
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#15
Re: Furrtek Virtual boy video out mod
Posted on: 2018/11/23 2:05
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Quote:

TerryJ wrote:
So my nice new NTSC RGB VirtualTap has arrived! However it seems as I should have done my research- the only output wiring diagram I can find is for a SCART connector, which I don't use being in Canada/North America.

Google hasn't been helpful in looking for other options, so can any video-format savvy folks help me out? Thanks.


Are you saying you have an NTSC display with RGB inputs, but it doesn't have SCART, and you don't know the pinout? A make/model, or even a photo of the back, would help…

Or are you just trying to come up with some way to display the signal the converter is generating? You can get 15KHz RGB (aka arcade CGA) to YPbPr/VGA/HDMI converters at the usual online retailers.
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#16
Re: Missing scans
Posted on: 2018/11/4 1:43
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Quote:

KGRAMR wrote:
This one is from Club Nintendo (Issue 47 - Year #5/No. 7)


Heh, they put "Dragon Hooper" in the caption

That would be cool if they still had the source image for those screenshots in their archive, and someone could get a high-res scan of it…
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#17
Re: Padder
Posted on: 2018/10/21 21:34
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Quote:

KR155E wrote:
Not sure why your padder was not on the site yet, RunnerPack, but I just added both yours and thunderstruck's to the database.

Thanks, KR155E!

Quote:

thunderstruck wrote:

I think it would be best to have the padding as part of the programmer firmware.

That's a good idea. It would minimize the data sent down the wire (or space on the SD card). Supporting compression would be even nicer, perhaps using LZO or LZ4.

Quote:

thunderstruck also wrote:

I keep confusing this but I think 16 Megabit are 2 Megabyte. 64 Megabit would be 8 Megabyte.

You're right, of course... I divided when I should have multiplied (or vice versa).

Anyway, nice work on the padder. It's a great way to use otherwise-wasted meeting time
Edited by RunnerPack on 2018/10/21 21:46
Edited by RunnerPack on 2018/10/21 21:48
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#18
Re: Padder
Posted on: 2018/10/21 7:13
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Not that I have a problem with it, but I don't see why this program was necessary. The existing padding tools (DogP's and mine - which I made around the same time as the ROM shrinker, but doesn't seem to be hosted on PVB) have both always supported padding to theoretically any "power-of-two" size (limited, of course, by RAM and HDD space, among other things).

I just did a test with mine (which is attached), and I was able to pad to 128MB (16Mbit) and 512MB (64Mbit) easily. I even used my shrinker to automatically reduce the 128MB to 64MB. I started with a 128KB ROM.

Run the tool by itself to see how to use it. For reference, passing a value of 27 results in a 256MB ROM (adding one will double the size, subtracting one will halve it, and so on). Passing no number (e.g. dropping the ROM on the executable) should automatically pad the ROM to the next power-of-two size.

The source is included with both programs (the shrinker is here on the site), and they should, in theory, also be cross-platform, since they use the C standard library.

Attach file:


zip padromvb.zip Size: 6.58 KB; Hits: 40
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#19
Re: VB controller extension cables
Posted on: 2018/10/3 5:19
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Quote:

mellott124 wrote:
The Onyx prints I do are FDM just like for the link cable parts.


Oh, I just assumed they were done on some kind of fancy SLS printer. I looked up Onyx, and it's a nylon filament with bits of carbon fiber mixed in.

Have you tested any of your parts designed for Onyx in regular ABS or PLA, to see if they still function properly? I'm mostly concerned about little locking tabs and things not being flexible enough, or the pins being too hard to insert.

I have a little piece of black nylon I bought as a test, but I haven't installed my all-metal hot-end, yet, so I can't try it out. Some of these would be a good use for it, if I have enough.
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#20
Re: VB controller extension cables
Posted on: 2018/9/28 3:17
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Quote:

mellott124 wrote:

VB controller pins are d-sub pins.


Are these just standard "solder-cup" type pins? Male and female?

Quote:
Yes I’m going to post all the design files.


That's very generous! Do you think they'll be printable on FDM? They won't look as good, but I only need "functional".
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