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#31
Re: The Noteworthy Auction Threadô
Posted on: 12/8 13:41
Nintendoid!
Joined 2012/1/23
Germany
134 Posts
Long Time User (7 Years) Top Donator: 2nd
Virtual Boy countertop store display kiosk
https://www.ebay.com/itm/174118766593?ul_noapp=true
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#32
Re: MultiBoy 32
Posted on: 12/8 5:42
Virtual Freak
Joined 2013/9/9
USA
85 Posts
10+ Game RatingsLong Time User (6 Years)
OoOooOh sounds wonderful
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#33
Re: Strange Virtual Boy Issue
Posted on: 12/8 0:19
Newbie
Joined 12/5
USA
5 Posts
Over the years, I've had a bunch of cartridges that will have issues because of a cold solder joint on a surface mount chip. Matter of fact... I had a strange one last night. The game would read, but then wouldn't start because it couldn't make a save file. Went down to the shop... touched each pin of the RAM chip with a fine point soldering iron... and I was playing Zelda Oracle of Ages on my Gameboy player. (Gamecube)

Anyway... since it's starting, and making sound... I'm guessing there is a cold joint on the servo driver board. Or... the cable going from the servo board to the main board has a bad connection.
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#34
Re: Strange Virtual Boy Issue
Posted on: 12/7 21:30
VB Gamer
Joined 10/13
29 Posts
Yep, every game I try this happens to, and the ones without startup sounds just donít do anything. Itís not in the controller since it works perfect with my other VB, and Iím guessing it isnít in the game since it appears to read it just fine, it just hangs up when trying to display the graphics, and wonít allow for input of commands. All the wires check out in the system, and the fuses still appear soldered down good. Maybe itís a problem in one of the chips? On the outside this thing is in almost perfect condition too, So that makes me think it wasnít dropped a bunch or anything, itís just odd it doesnít attempt to ocsilate the mirrors or display the LEDís.
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#35
Re: PSVR vs VB
Posted on: 12/7 18:25
PVB Elite
Joined 2013/6/17
Canada
1176 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
I'm assuming the IPD setting is the one where it uses the camera to take a picture to "measure" the distance? I tried this, but after measuring my eyes it threw back the default value, so no change. I guess there's no way to manually change it?
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#36
Re: Strange Virtual Boy Issue
Posted on: 12/7 16:59
Virtual Freak
Joined 2017/6/24
USA
71 Posts
Long Time User (2 Years)
Ah, it is strange.. Does this happen with other games?
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#37
Strange Virtual Boy Issue
Posted on: 12/7 14:31
VB Gamer
Joined 10/13
29 Posts
Hi, I recently bought a virtual boy that was said to be working at one point, but now itís not. When turned on with something like galactic pinball, the startup music plays, but thereís no picture (and itís not the eyes, which I swapped with soldered ones) the mirrors donít oscilate, and it doesnít take any controller input to continue to the title screen. Iím guessing the issue lies in the main motherboard of the console, I was just wondering if anyone knew where it might be hanging up on the board? If anyone has any info about these kind of issues, Iíd love to look into fixing this problem. And thank you so much in advance to anyone who posts here, Iíd love to learn more about this.
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#38
Re: HyperFlash32
Posted on: 12/7 11:43
VB Gamer
Joined 10/13
29 Posts
Thank you for all the updates on the project Kevin, excited to see how both E-Paper color-displays look and curious to see their varying speeds. Can't wait!
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#39
Re: Virtual boy Permanent Solder Screen Professional Repair Service
Posted on: 12/7 11:35
VB Gamer
Joined 10/13
29 Posts
Hi! Your problem is a very common issue with Virtual Boy systems. Nintendo decided to go cheaper with the the ribbon cables that connect the LED's to the main board, and attached them together with glue instead of being soldered, so over a long period of time, those wires eventually lift off the board and the connection becomes loose, which results in a glitchy image/no image at all. 99% of the time this is the issue, and there's two methods to fixing it:

Method one is the oven trick. For both methods you're going to need a long 4.5mm GameBit screwdriver, which are easy to find online. Here's a link to the cheapest one I could find (about $3.50)

https://www.ebay.com/i/333358482683?ch ... vnI9cpvm1TpxoCwVQQAvD_BwE

The oven method involves taking out the eyepiece(s) that aren't working, and putting them in the oven (I know it sounds crazy, but it's a good temporary fix) putting them in around 200-250 degrees Fahrenheit for around 90-120 seconds will melt the glue enough that you can take the eyes out and press onto the glue to re-seal that connection, and get your virtual boy's lens working again. Note though that this method is temporary, and eventually over time the glue will lift again, and the eyes will need to have this method performed again to work, and this method may also take a few tries to work. Here's a video showing it in action and showing the disassembly of the virtual boy itself.

https://www.youtube.com/watch?v=AFQAsEqwh3M

Method two involves soldering the connection to replace the loose glue connection. All virtual boys will have the connection become loose at some point, and replacing it with solder ensures the eyes to last a very long time, and is the most recommended method by far. I bought a broken virtual boy with no picture, and after soldering both eyes, the connection is not only perfect, but has lasted me a long time. This method does require intermediate soldering skills however, as you need to re-flow solder across pins on a ribbon cable, but this was the first time I ever soldered and I got it to work first try. If you're confident in yourself and want to try this method for yourself, you can follow this video that I did, he does a really good job of explaining everything you need to know about soldering those cables for beginners.

https://www.youtube.com/watch?v=4CaOaHgAv9I

But if you don't want to risk ruining your cables, you can always get them solder-fixed by NES Freak. I have heard nothing but good things about him, and although I haven't had anything soldered by him, he has answered questions in the past, and been a great help to me, and I highly recommend his services. He has info about sending your virtual boy in and other details on the first page of this thread, and he answers all of your questions if you send him a PM about it. If he doesn't respond to a PM, you can reach him by phone from his business "Nerdy Dave's Computers" at (530) 903-3434)

Hopefully I answered your questions, and if not, there is another thread explaining this exact topic here.

https://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3295

Hope this helps, and you're able to fix your system to experience the awesome console that is the virtual boy! Have a great one!
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#40
Gundam Savestates Needed
Posted on: 12/7 9:08
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Hey Everyone,

I'm working on a complete translation patch for Gundam and noticed that the credits are not translated. Would someone be willing to play the game in mednafen up to the point where it almost ends and make a savestate? Best case would be to have a statesate right before the credits, so that I can load up the state, press a button and jump right to the credits.

I will send you the ROM a week early and add you to my list of cool people.
Edited by thunderstruck on 2019/12/7 15:17
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