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#21
Re: Virtual boy Permanent Solder Screen Professional Repair Service
Posted on: 12/6 14:10
Newbie
Joined 2/27
1 Posts
My Virtual boy is acting up. I do not see any 3D depth. I noticed if I close one eye I do not see an image. If I close the other eye I see an image.I am unable to open it because the hole with the screw is to long for a screwdriver. I am not explaning the problem well probably. I would happily send it in for repair to someone. Nintendo is no longer excepting them for repair. Can I get the info on how to send this in for repair here.
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#22
Re: HyperFlash32
Posted on: 12/6 2:49
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Quote:

samson7point1 wrote:
Quote:

Good ideas. Not sure I can increase the BOM cost any further. Itís all ready too high. USB cable will probably have to be the solution for now.


Absolutely understand. You just put a call out for alternative ideas for powering the cart outside the VB and I thought those might be feasible. I would LOVE to see the cart be able to power itself through a couple dozen game switches and recharge through the VB while it's in use. That would make it more self-contained and mass-market friendly. It might be worth plunking the charging circuit and battery into the BOM just to see what the impact would be for sure. However scope creep has a way of killing these things, so I think the design is fine as it is.

Personally I have one of these:
https://www.totallypromotional.com/square-power-bank.html

It's not much larger than a VB cart so I'll probably keep it with a short USB cable next to my VB so I can switch games without having to fuss with a PC or wall socket.


Yes I did. Thanks!
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#23
Re: HyperFlash32
Posted on: 12/5 16:37
Newbie
Joined 2018/1/5
3 Posts
Long Time User (1 Year)
Quote:

Good ideas. Not sure I can increase the BOM cost any further. Itís all ready too high. USB cable will probably have to be the solution for now.


Absolutely understand. You just put a call out for alternative ideas for powering the cart outside the VB and I thought those might be feasible. I would LOVE to see the cart be able to power itself through a couple dozen game switches and recharge through the VB while it's in use. That would make it more self-contained and mass-market friendly. It might be worth plunking the charging circuit and battery into the BOM just to see what the impact would be for sure. However scope creep has a way of killing these things, so I think the design is fine as it is.

Personally I have one of these:
https://www.totallypromotional.com/square-power-bank.html

It's not much larger than a VB cart so I'll probably keep it with a short USB cable next to my VB so I can switch games without having to fuss with a PC or wall socket.
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#24
Re: PSVR vs VB
Posted on: 12/5 13:18
Newbie
Joined 12/5
USA
2 Posts
Like Mellott said... set up the IPD. It is part of the set up, but I don't remember if you had to do it to get started. Just go into settings, and you will see it. It makes the image sharper also.

I've had my PSVR for a couple years now, and I love it. At first, I got a little motion sickness... but as you play, you get immune to it. One of my favorite games is Arizona Sunshine. I've played through it twice. Oh... and grab the rifle controller also. Makes for a good time.
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#25
Mario Tennis ROM Hack
Posted on: 12/5 10:45
Newbie
Joined 12/5
1 Posts
Hi everyone! I'm a new member of the community, but I had my eyes on Planet VB for years and had thought about participating in it for a while.

I'm a programmer with experience in both C and some assembly languages, so I'm feeling confident I could learn about VB games development. But for now, I aim at a small project: I just want to do a very simple Mario Tennis ROM hack.

I just want to change some sounds and maybe some graphics in the game. I'm wondering what are the tools I would need for that. Basically, where could I find a reliable ROM of Mario Tennis, what software should I use to modify it, and so on.

I know this is a broad request, and I'd be super thankful to anyone who can guide me in the right direction!
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#26
Re: HyperFlash32
Posted on: 12/5 1:12
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Quote:

samson7point1 wrote:
Have you considered something like this to power the display when the cart isn't plugged in to USB?

https://www.powerstream.com/thin-lithium-ion.htm

OR

https://www.mouser.com/new/Murata/murata-dmh-supercaps/

As long as there's _some_ room in the case you could add either of these. You could charge it with USB or even siphon some power off of the VB while the game is running to keep the battery or supercapacitor topped off. Unless people are sitting around flipping through screens all day without ever playing a game, there might just be enough power in one of these to operate the e-ink and game switching function the way most people would use them. When the power's about to be exhausted, have it switch to a screen that says "plug in USB to charge".


Good ideas. Not sure I can increase the BOM cost any further. Itís all ready too high. USB cable will probably have to be the solution for now.
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#27
Re: HyperFlash32
Posted on: 12/4 23:14
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Quote:

Schwanck wrote:
I would of recommended QI wireless charging but then buttons wouldnít be accessible.
Iím ok without a battery since you can plug into just about anything including smart phones to share power.


I did consider this previously. Iíve worked inductive charging into several designs in the past.
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#28
Famicom 3D System Review
Posted on: 12/4 21:02
VUE(xpert)
Joined 2010/10/22
Sweden
344 Posts
ContributorLong Time User (9 Years) 30+ Game Ratings
https://www.youtube.com/watch?v=5wqxl324-TQ

I'm going to post this here because it's somewhat related to Virtual Boy, and I do mention it here and there in the video :)
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#29
Re: HyperFlash32
Posted on: 12/4 20:52
Virtual Freak
Joined 2013/9/9
USA
79 Posts
10+ Game RatingsLong Time User (6 Years)
I would of recommended QI wireless charging but then buttons wouldnít be accessible.
Iím ok without a battery since you can plug into just about anything including smart phones to share power.
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#30
Re: PSVR vs VB
Posted on: 12/4 16:58
PVB Elite
Joined 2013/6/17
Canada
1175 Posts
Top10 Poster10+ Game RatingsLong Time User (6 Years)
Quote:

mellott124 wrote:
I never have eye strain from psvr. Iíve played hours on end of Farpoint. Did you set the software IPD?


Unless it was part of the setup process I would say no. I don't remember that being part of the setup... I'll look through the settings after work and see if I can tweak it. Thanks!
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