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#11
Re: HyperFlash32
Posted on: Yesterday 11:43
VB Gamer
Joined 10/13
28 Posts
Thank you for all the updates on the project Kevin, excited to see how both E-Paper color-displays look and curious to see their varying speeds. Can't wait!
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#12
Re: Virtual boy Permanent Solder Screen Professional Repair Service
Posted on: Yesterday 11:35
VB Gamer
Joined 10/13
28 Posts
Hi! Your problem is a very common issue with Virtual Boy systems. Nintendo decided to go cheaper with the the ribbon cables that connect the LED's to the main board, and attached them together with glue instead of being soldered, so over a long period of time, those wires eventually lift off the board and the connection becomes loose, which results in a glitchy image/no image at all. 99% of the time this is the issue, and there's two methods to fixing it:

Method one is the oven trick. For both methods you're going to need a long 4.5mm GameBit screwdriver, which are easy to find online. Here's a link to the cheapest one I could find (about $3.50)

https://www.ebay.com/i/333358482683?ch ... vnI9cpvm1TpxoCwVQQAvD_BwE

The oven method involves taking out the eyepiece(s) that aren't working, and putting them in the oven (I know it sounds crazy, but it's a good temporary fix) putting them in around 200-250 degrees Fahrenheit for around 90-120 seconds will melt the glue enough that you can take the eyes out and press onto the glue to re-seal that connection, and get your virtual boy's lens working again. Note though that this method is temporary, and eventually over time the glue will lift again, and the eyes will need to have this method performed again to work, and this method may also take a few tries to work. Here's a video showing it in action and showing the disassembly of the virtual boy itself.

https://www.youtube.com/watch?v=AFQAsEqwh3M

Method two involves soldering the connection to replace the loose glue connection. All virtual boys will have the connection become loose at some point, and replacing it with solder ensures the eyes to last a very long time, and is the most recommended method by far. I bought a broken virtual boy with no picture, and after soldering both eyes, the connection is not only perfect, but has lasted me a long time. This method does require intermediate soldering skills however, as you need to re-flow solder across pins on a ribbon cable, but this was the first time I ever soldered and I got it to work first try. If you're confident in yourself and want to try this method for yourself, you can follow this video that I did, he does a really good job of explaining everything you need to know about soldering those cables for beginners.

https://www.youtube.com/watch?v=4CaOaHgAv9I

But if you don't want to risk ruining your cables, you can always get them solder-fixed by NES Freak. I have heard nothing but good things about him, and although I haven't had anything soldered by him, he has answered questions in the past, and been a great help to me, and I highly recommend his services. He has info about sending your virtual boy in and other details on the first page of this thread, and he answers all of your questions if you send him a PM about it. If he doesn't respond to a PM, you can reach him by phone from his business "Nerdy Dave's Computers" at (530) 903-3434)

Hopefully I answered your questions, and if not, there is another thread explaining this exact topic here.

https://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3295

Hope this helps, and you're able to fix your system to experience the awesome console that is the virtual boy! Have a great one!
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#13
Gundam Savestates Needed
Posted on: Yesterday 9:08
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
Hey Everyone,

I'm working on a complete translation patch for Gundam and noticed that the credits are not translated. Would someone be willing to play the game in mednafen up to the point where it almost ends and make a savestate? Best case would be to have a statesate right before the credits, so that I can load up the state, press a button and jump right to the credits.

I will send you the ROM a week early and add you to my list of cool people.
Edited by thunderstruck on 2019/12/7 15:17
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#14
Re: Mario Tennis ROM Hack
Posted on: Yesterday 8:56
PVB Elite
Joined 2011/7/1
Germany
1123 Posts
CoderContributorTop10 PosterLong Time User (8 Years) App CoderPVBCC 2013 Entry
I mostly use 3 emulators:
1. Reality Boy with the debug features enabled. It allows you to look at the charmem, bgmaps and so in a very convenient way.
2. Medanfen. The build in debugger allows you to read the asm rather easily and you can do stuff like changing the memory during runtime.
3 planetvb emulator. It has a very good breakpoint system and allows you to see bgmaps and so on as well. On top it will show you addresses for everything which is really handy. With a little work this could become the only emulator you would need.

There are a few other tools like David Tucker's disassembler and Horvats MV810ASM but I rarely use them.

I often use the VB tech scroll (https://www.planetvb.com/content/downloads/documents/stsvb.html), as a reference. It pretty much contains all the information that has been collected from several sources over the lifetime of this community.

What I usually do is reverse engineering a game using the emulators I mentioned above. I write down my findings and then write specific tools for each game. I'm in the middle of writing a tool that can replace images in many virtual boy games (so far I have Innsmouth, Space Invaders, Gundam and Faceball). However, it is very hardcoded right now and could not be used without changing the actual code.

You can hit me up in discord if you have any questions. You can also see what I'm talking about if you look into the thunderstruck-projects channel on the planetvb discord.
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#15
Re: The Noteworthy Auction Threadô
Posted on: Yesterday 8:43
VB Gamer
Joined 10/13
28 Posts
Quote:

Quaze wrote:

Ooo nice, and available for the low low price of a mere $600 USD!



I know it sounds pricey, but you can make offers starting as crazy low as 420 bucks! For a digital clock, what a steal! XD
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#16
Re: MultiBoy 32
Posted on: Yesterday 2:07
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Well, well... some new parts just came out that would make MultiBoy32 a lot easier to build. Could be an interesting year in 2020. :-)
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#17
Re: HyperFlash32
Posted on: 12/6 23:04
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Orders for the test PCBs just went it. These are to check the mechanical assembly and the bonding of the ePaper display into the FR4 cover.

It will take about 2 weeks for me to have them in house.
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#18
Re: HyperFlash32
Posted on: 12/6 23:03
VUE(xpert)
Joined 2016/12/15
USA
333 Posts
Long Time User (2 Years)
Quote:

Splain wrote:
Aww I missed it. All sold out. Glad it's doing so well!


I just added a couple more to stock but that will be it until after the first build.
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#19
Re: The Noteworthy Auction Threadô
Posted on: 12/6 21:52
Nintendoid!
Joined 2015/9/18
Canada
156 Posts
Collection Top10Long Time User (4 Years)
Quote:

Ethan.Snyder98 wrote:
Hereís an interesting item Iíve never seen before... (seems like a once-a-month occurance nowadays) apparently from the auctioner, this is a store managerís clock that was given out to promote the virtual boy, and itís still in working condition! Definitely a rare find indeed for anyone willing to cough up over 600 bucks for it.

A link to the listing:
https://www.ebay.com/itm/Nintendo-Virt ... 190cc1:g:dScAAOSwG11d5zBT


Ooo nice, and available for the low low price of a mere $600 USD!
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#20
Re: HyperFlash32
Posted on: 12/6 17:37
Virtual Freak
Joined 2017/9/15
72 Posts
Long Time User (2 Years)
Aww I missed it. All sold out. Glad it's doing so well!
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