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Don't judge this game until you give it a try.
Autor: B. Hodges | Datum: 09.12.2002 | Wertung: 9/10


Introduction

Red Alarm was released for the Virtual Boy in August of 1995. It is one of three games developed by T&E Soft for the system.

Gameplay - 9/10

Try to imagine Star Fox with the graphics all done in wireframe, then you have a pretty good idea of Red Alarm. You go through six stages blasting everything in sight. Stages have two parts, the actual stage, a long corridor you travel down, and a Danger Zone, which is an open area where you fight a boss. This game is a lot of fun, you blast through hordes of enemies and you can collect various powerups to make the blasting even easier.

The game is one-player only, a two-player co-op would have been sweet, but with no link cable, ever released, impossible. The controls are very intuitive and you can choose between four different controller setups to find the right one for you. A really cool feature is the instant replay at the end of the level, where you can watch a replay of what you did from a variety of different camera angles. This is a very well thought out and put together game.

Story - 5/10

In the future, humans have put all functions of war and defense in the hands of robots. These robots are controlled by a supercomputer called K.O.S.. Of course the computer rebels, takes control of all the robots and tries to wipe out humanity. The computer, now called KAOS, is on the verge of completing its goal. The one hope the people of Earth have left is for someone to pilot the last Tech-Wing fighter and destroy KAOS. You have been chosen to be that pilot.

The story sets up the game nicely. It would have been better if they had come up with something a little more original, but since this is an action game, you really aren't concerned with plot. One interesting plot hole, you are told in the instruction booklet that there is only one fighter left, but if you watch the intro movie, you will see a second one in the hanger.

Graphics - 8/10

The first thing people think when they see this game for the first time (myself included) is, WHAT IN THE WORLD WERE THEY THINKING? But once you get used to them, you see how great they really are. The graphics are wireframe, which allows for better 3D effects. You can also adjust exactly how much 3D you want in the options menu. You have to try playing from the cockpit view, this has some of the best 3D of any game for the system. Most people complain that the framerate is way too slow, but it seems fine to me. The only reason I didn't give this a 10 is the fact that the field of view is just a smidge too small, which makes locating the boss in the Danger Zone a little tricky.

Sound - 9/10

The sound for this game rocks! The background music is fast-paced and really sets the mood for each stage well. The sound effects are great, from the engine noise to the explosions. There are even a few phrases of digitized voice, though not nearly as much as Galactic Pinball.

Playing Time/Replay Value - 9/10
This game is kind of short, it should be at least three stages longer. You will play this over and over again for two reasons. The first is that this game is so much fun. The second is the fact that there are a TON of Easter eggs and secret items in this game. The Easter eggs come in the form of hidden wireframe graphics that appear when you shoot a certain spot. The secret items are called mirows and bowwows and look like the heads of cats and dogs. These are invisible until you shoot them and can be collected for extra points.

Buy, Borrow, or Avoid? - Buy

If you own a Virtual Boy, you must get this game. Don't let the wireframe graphics turn you off, give it a try and you will see how great it is. With all of the action and secrets, it will provide you with hours of enjoyment.

Overall Score - 9/10

This is just a great game, it is my favorite one for the system. It's a shame that there weren't more like this one made for the Virtual Boy.