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Red Alarm

Some games are made specifically for ONE system. In other words, there's only ONE system that the game would look good on. This is a game that only Virtual Boy can do. It would NOT work on any other console or system.

Basically, Red Alarm is a space shooter. Seeing as I am too lazy to go get the instruction manual, I'll just tell you what the plot means in as little detail as possible: You fly a spaceship. Make your way through hordes of enemies and destroy the boss at the end of each level. There are about six levels, and the game is HARD! Oh, yeah. Keep reading.


This game is all in wire frames. So, it relies heavily on the Virtual Boy's depth perception display. Any and all screenshots of this game would look like crap. However, when you play it on the Virtual Boy, it all works. The sides and pillars are fully realized, and you can tell how far away an enemy is. You also can tell where you are and the rooms take on a more solid-- albeit still wire-framed-- feel. It's a successful merge of 3D depth and gameplay.

"Think 3D" is what I tell my younger sisters when they play an RPG or a "3D" game like Mario 64. Here you don't have to think 3D. You can see 3D. You can feel it.


Clear voices and sound effects help create a wonderful atmosphere in this game. But what really makes this game own is the music-- it rocks! It's sweet, majestic, and fast-driving music that puts other space shooters to shame. It's music like you would expect in Star Fox for the Super Nintendo. It's just that sweet. However, sometimes, the sound effects drown out the sweet music. The music is superb.


It's a "tunnel run" shooter like Star Fox, except that you can turn in any direction. The laser locks onto the enemies, so mostly you try to avoid getting hit by enemy fire, which is everywhere. You go through a level, destroy enemies, destroy a few gates, and then go on to the boss room. In the boss room you fight a nasty boss.

Overall, the game is rather tough, which is good. You can backtrack and pick up items you may have missed, and when you upgrade your weapons, you can fill the air with your own firepower.

It's a challenge to stay alive in the boss rooms and in later levels. There are limited continues, and it's not a game you'll sit down and beat the first time through.


Sadly, this excursion into peril is single player only.


A great demonstration of how cool the Virtual Boy really was. This game isn't going to win the Virtual Boy any new fans, but it is a great example of the proper use of Virtual Boy's wonderful depth perception technology. It's quite truly the first "real" 3D game. If you collect Virtual Boy software; then you owe it to yourself to own this.

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