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Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


1995 Nintendo Products Catalogue

Benjamin Stevens has scanned all the Virtual Boy related pages from the 1995 Nintendo Products Catalogue, which was a part of the E3 1995 Nintendo Press Kit.


"Value" Demo

I have created a small demo based on a bunch of mockups made by emobook101. "Value" consists of a small playable scene and experiments with double width pixels, or a resolution of 192x112 pixels. Get it here.


VSU Workshop

Guy Perfect has released VSU Workshop, a Virtual Boy program that "gives you an on-screen display of everything the VSU can do, and you can modify every memory value and every parameter of every register."

Get it here.


VBDE 1.0.1 with VBJaEngine 4.0 beta 2

Here's VBDE 1.0.1, with an updated default editor that now comes pre-configured with several useful plugins. I also added a new button for starting Reality Boy in debug mode.

This release includes v4.0 beta 2 of the VBJaEngine and its Barebone and Platformer Demo, which saw a huge update since the initial release in November. This time I'm posting some binaries of the Platformer Demo as well so you can more easily check out what the engine is capable of. Enjoy!

VBDE 1.0.1 (67,6 MB)

VBJaEngine Platformer Demo (161 KB)
VBJaEngine Platformer Demo (Debug) (175 KB)