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Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


Pro Motion now supports stereo drawing

"Pro Motion NG" ("Pro Motion Next Generation") is a feature-rich pixel art drawing software and a 2d tile map editing tool. Recently, it has seen a new release that adds an awesome new feature - stereo drawing! Thanks to contributions by RunnerPack and Morintari, you will now be able to easily create amazing stereoscopic sprites and animations and live preview your work using either anaglyph or polarized glasses. To do so, you are provided with a stereo drawing canvas that shows left and right eye images side by side, and several drawing tool modes:
  • Copy: Everything you draw on one image, is automatically also copied to the other image, but at a displacement offset which you can change on-the-fly.
  • Smart Copy: An extended "Copy" mode that lets you, for example, draw a line in 3D space, i.e. with different displacements for both ends.
  • Clone: This mode lets you copy existing pixels of the left image displaced to the right image. Perfect for converting existing 2D images to 3D.

You can get Pro Motion here, there's a commercial version, an evalution version as well as a feature limited free edition.


Insecticide label contest

VirtualChris has completed development on his fighting game "Insecticide". For the download, check out the development thread, which has been around since the game's beginnings as "Insect Combat" almost exactly 6 years ago.

Chris is now holding a label contest where the best submitted label will be awarded a cartridge of the game! More details, like the deadline, will be announced soon.


VBDE with VBJaEngine 4.0 beta out now!

After almost 4 years and a few preview releases, VBDE has finally reached version 1.0.0! VBDE is an all-in-one portable Virtual Boy development environment for Windows. Only download, unzip and start working! No installation, no hassle. It comes in the form of a lightweight editor (Notepad++) with buttons for compiling with gccVB 4.4.2 (running inside Cygwin), running on an emulator, flashing to a FlashBoy or on-the-fly image conversion using grit. It contains a lot of example code which can be used as a starting base for new projects. Thanks to the loose coupling of the individual components, you can of course also use VBDE with your favorite IDE, such as Eclipse or IDEA (my personal favorite).

Also included and fully integrated in the package is the brand-new version 4.0 beta 1 of jorgeche's VBJaEngine! The engine saw an extensive overhaul and after 10 years in the making (development started in November 2005 as "VB Game Development Kit"), we now have a very mature and powerful engine at hand that is much more accessible and comfortable to use than ever before. Here's a few highlights of the engine's features, check out the included readme for the complete list:
  • Object Oriented support
  • Automatic dynamic memory management with defragmentation
  • Generic State machine
  • Event system
  • Messaging system
  • Parenting system
  • Physics engine
  • Particle system
  • Advanced animation system
  • 3D stages with level streaming and automatic z-layer sorting
  • Extensive debug tools, including an in-game level editor

In the samples folder, you'll find a VBJaEngine barebone project, which can be used as a starting point for your own project, as well as a platformer demo.

Please note that the engine is still in beta. Thus, there are still some rough edges here and there like some unfixed bugs, the documentation being very incomplete or the platformer demo ending abruptly. We hope to have it all sorted out next year. There is, however, no reason to not get started right now! For help, check out the new VBJaEngine support forum.

Download: Virtual Boy Development Environment 1.0.0


"Null Pointer" Mockup Demo released

I have released a playable mockup of a scifi-themed Metroidvania game called "Null Pointer". This demo was built using the VBJaEngine as a test drive for both the engine and a few design ideas I had. It consists of a single small room to walk around in.

More information, download and discussion here.


Virtual Fishing English translation patch released

thunderstruck and Benjamin Stevens have released their translation patch for Virtual Fishing! This patch translates all the Japanese text in the game, finally making all of the Japan exclusive Virtual Boy games playable in English. Still missing are the title screen logo, the stage selection screen header (both images) and the player names on the all times records screen, which will be done in a future patch revision.

With about half a year in the works, this is by far the most complicated Virtual Boy translation patch to date. If you're interested in its backstory, you can find sort of a development log in this thread.

Download and discussion here.