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WELCOME TO PLANET VIRTUAL BOY!
HTTP://WWW.PLANETVB.COM

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


20
Feb

1995 and 1996 Nintendo Annual Report Booklets

Benjamin Stevens has done complete scans of Nintendo's 1995 and 1996 Annual Report Booklets. While the 1995 one contains about a dozen pages about the Virtual Boy, including a bunch of nice images, the latter has only a single sentence about it (page 31).

Sales of the Company's Virtual Boy system did not meet expectations.


Yep. :-)

19
Feb

Virtual Fishing English translation patch finalized

thunderstruck has released version 1.0 of his and Benjamin Stevens' English Virtual Fishing translation patch. All the bits that were missing in the previous release have now been translated as well.
  • added translation for the ending
  • fixed all time record screen
  • replaced title image
  • replaced image in the stage selection
  • changed the version to indicate it is an english release

Get it here.

17
Feb

Vb3dConverter 1.0.0.0 is out

thunderstruck has released version 1.0.0.0 of Vb3dConverter, a tool that allows to convert any 2D image to a 4-color stereoscopic image suitable for the Virtual Boy through the use of depth maps. The tool was originally written during the development of Snatcher to create the game's impressive 3D environments. Now it's your turn!

Get it here.

22
Jan

Nintendo Mania Dragon Hopper Coverage

Mexican TV show "Nintendo Mania" covered the Virtual Boy quite a lot back in the days. Here's a report from E3 1996 about the unreleased Dragon Hopper from their "Nintendo News" column, which features a good amount of gameplay footage. Although it can only be seen on a small screen in the background, it gives a good idea of the jumping mechanics among other things. Skip to 6:27 for the report, some additional footage can be found at 0:48.


5
Jan

Virtual Boy at Swiss Games Fair 1995

Did you know that Nintendo showed the Virtual Boy not only in Japan and the United States, but also at European events? Seppatoni has tried the Virtual Boy at the Swiss Games Fair in 1995 following an invitation by the Nintendo Club magazine and has shared a little write-up and a scan of the invitation letter.

"In 1995, the Swiss and Austrian edition of the Nintendo Club magazine reported in detail about the upcoming Nintendo Virtual Boy. One day, Club members from Eastern Switzerland received an exclusive invitation to the "Schweizer Spielemesse und Mobautech" ("Swiss Games Fair and Mobautech") in St. Gallen in August 1995, which takes place in September each year. The special thing about it: The club members were allowed to try out the Virtual Boy behind closed doors at the Nintendo booth.

Since I too was a happy recipient of such an invitation and St. Gallen was only half an hour away from our place of residence, I went to the toy trade fair with my parents at the OLMA site. I remembered the still strong presence of the NES at the Nintendo booth, which finally gave me the opportunity to purchase the long-coveted The Legend of Zelda.

With the invitation for the VB test, I turned to a member of the staff who led me to some unobtrusively placed cabins with closed curtains in the back area. Immediately the curtain was pulled on an unoccupied chamber, and there stood the brand new Virtual Boy. After a brief instruction, I was allowed to put my hands on the unit for the first time behind closed curtain to play Mario's Tennis. I was immediately impressed by the fantastic 3D effect and the splendid presentation of the game with numerous well-known Mario elements like Lakitu or the hills in the background. So I dived into the red-black world for about 15 minutes before I had to leave the cabin again. But at least I've noticed that during this time, players on the device next door have already changed twice.

When I asked when the device would be available to us, I was told that it would probably be out in early 1996."