Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.


Multiple BMP to BGMap/charset converter 1.1

HorvatM has just released version 1.1 of his "Multiple BMP to BGMap/charset converter". This version was used to develop Coding Competition entry "Deathchase".

  • Now also supports 32-bit BMPs.
  • You can convert BMPs to charsets "one to one" without generating BGMaps (useful for fonts).
  • The number of new unique characters for each BGMap generated is reported, along with a total at the end of the conversion.
  • If an exact color match isn't found, the closest one is used (thanks to RunnerPack).
  • The BGMap buffer is now cleared before converting each BMP (reported by thunderstruck).
  • The program now checks for the 2048-character limit before adding a new character.
  • Updated the LoadEfficientCharset and LoadEfficientBGMap functions in the readme with those from Deathchase.

Get it here.

The Japanese Virtual Boy Promo Video

Japanese blog "Tokyo Nerd" has found, ripped and shared a Virtual Boy in-store promo VHS tape (バーチャルボーイイメージビデオ) that was sent to retailers in 1995 to promote the Virtual Boy.

The actual video contained on the tape is a bit over 2:40 minutes long and is repeated over and over for an hour to fill the whole tape. It is like an extended version of the already known Japanese Virtual Boy commercials and also includes edited footage from the Winter CES show that took place in Las Vegas in January 1995.

Here is the video in all its flashy glory for your enjoyment.


Coding Competition Results

As promised, here are the final results of the community voting for the "Virtual Fall" Coding Competition. Congratulations and thanks a lot to all contestants for their great entries!

Game Boy Emulator
by M.K.
107 (28%)
Zpace Racers
by DanB
71 (19%)
Wireframe Library
by Greg Stevens
58 (15%)
Mario Combat
by thunderstruck
50 (13%)
by HorvatM & RunnerPack
44 (12%)
Flappy Cheep Cheep
by DogP
33 (9%)
3D Crosswords
by VirtualChris
17 (4%)

"Virtual Fall" Coding Competition Voting

The third Planet Virtual Boy Coding Competition, dubbed "Virtual Fall", has ended and we're going into the voting phase. This time, we again saw a total of 7 entries, which you can download all zipped up in one file here.

Please take your time to review all entries before casting your vote. In this secret voting, every user (registered before March 1st, 2014) can freely distribute a total of 10 points to the submitted projects. Contestors can not vote on their own project.

The voting will run for about 2 weeks until Monday 17th, then the results will be published.

The "Virtual Fall" coding competition closed with three more last minute projects.

Mario Combat by thunderstruck is a first person shooting game demo that's reminiscent of Yoshi's Safari.

Deathchase by HorvatM & Runnerpack is a remake of the 1983 ZX Spectrum game of the same name by Mervyn J. Estcourt featuring higher resolution, stereoscopic graphics.

Last entry is a Game Boy Emulator made by M.K. that brings the entire Game Boy library to your Virtual Boy with multi-ROM support, full sound emulation, optional 3-D environments and pretty good compatability with few glitches!

Although the project had to be cancelled due to limitations of the Virtual Boy's affine mode, Guy Perfect's F-Zero Maximum Velocity remake deserves a honorable mention. You can check out the whole story of the project as well as the last ROM in our forum.

Have fun checking out all the cool submissions before the voting starts very soon!

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