I was kinda bored and started thinking about some ROM hacks that could be done w/ VB games. By ROM hacks, I mean adding/changing parts of the game, like levels, not stupid stuff like changing Wario's face to an egg, or plain cheats/change in difficulty, like a faster guy, unlimited lives, etc.
I didn't put much thought into this (as you can probably tell), but here's a preliminary list of stuff I thought could realistically be possible.
3D Tetris - different puzzles in puzzle mode (make a VB rather than a Race Car or something) Golf - different courses Galactic Pinball - different tables (although I think there may be too much custom stuff for each table) Insmouse - different mazes Jack Bros - different mazes Mario Clash - different levels Red Alarm - different levels Vertical Force - different levels Baseball - different teams (heh, who cares :P) Wario Land - different levels
I left some games out either because there's not really much to do with them (like Virtual Lab), or things like different guys in Teleroboxer, which probably have quite a bit of custom code for each character, which would be VERY difficult to change. Most of the stuff I noted would likely have a generic engine with level data (except probably Galactic Pinball).
I don't think all of these should be done either, I was just throwing them out there. IMO, new levels for Wario Land would be the coolest, although I played with it a couple years ago and it wasn't obvious how to do it. A custom Star Wars Death Star level for Red Alarm would be pretty sweet too, and the ability to change styles of ships would be cool.
An editor for Wario Land would indeed be super sweet! One I thought of long ago was turning Jack Bros. into Zelda. That would only need some graphic hacks.
It's good to see an actual list laid out like that. By narrowing it down, it makes it easier for someone to pick something to start on.
I like your idea, KR155E, but I think it would take more than "just some graphics hacks" to make a JB Zelda
As for Red Alarm, I'd like to see it hacked into a Zero Racers-type game. I've been wanting to start on something like this (from scratch, not a hack) but I've never liked racing games/flight sims with digital controls, so I'd have to make one of DogP's PSX-pad interfaces (or implement my own analog interface idea) first.
Heh, yeah... Zelda GFX on JB would be cool, but definitely different than Zelda (though if you could remove a lot of walls and maybe make the timer just life, it could be an interesting hack).
I was trying to come up with a way to hack Red Alarm into a racing game, but I just don't think it'd work, since the RA wall collisions (or lack of) would be terrible for a racing game.
I've always thought a level editor for Jack Bros would be amazing. I think its something that would allow the community to work together. Even people without great coding skill could make levels.
I also think an English translation of Gundam would be very, very nice. I would help.
I haven't played Gundam in years, but what was in JP? Just the story, right? I don't remember having any problems playing it, though I didn't find the game that fun either (it was WAY too easy IMO).
Would it be possible to swap the buttons over in Mario Clash, so you can jump with the classic Mario jump button 'A', might make the game less frustrating as it always gets me, I am just so used to pressing A to make Mario jump across all other platforms.
That's a good idea... I never really had too much of a problem with it, but lots of people have complained about it... I'll bet it wouldn't be too tough to fix.