You are not logged in.
Lost Password?


Register To Post



 Bottom   Previous Topic   Next Topic

#81
Re: [Demo-Release] Snatcher
Posted on: 2/12 12:14
PVB Elite
Joined 2011/7/1
Germany
1047 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
Quote:

RetroDan wrote:
Bwahaha! I wasn't simply going to do it without talking with you or compensating you, thunder. That's not how I roll. I meant (though I see how it came across that way) that I'd love to help getting a physical release done. It wasn't a "Dur hurr, I gunna make repro an' takes all da munnie!" thing, have no fear.


Ahh, got that wrong, sorry.

Quote:

I understand there is such a thing as a "labour of love", but nobody here expects (or wants) you to invest time and effort into something of that scale without compensating you in some way, your efforts deserve rewarding.


I actually don't want any compensation. However, with real cards being produced there always someone making money of it, even if it's just the guy that resells his copy on ebay. So, not sure how I feel about that.

Quote:

bigmak wrote:
Let's not put 'the cart before the horse'. It's a great game so far, but a lot of work still needs to be put into it like thunder said.

-Eric


I think it's fair enough to discuss these things now, even if the game isn't going the be finished any time soon.
Top

#82
Re: [Demo-Release] Snatcher
Posted on: 2/12 20:28
PVB Elite
Joined 2007/10/26
USA
738 Posts
Collection Top10ContributorTop10 PosterLong Time User (10 Years) Donator
Thunderstruck - I think it's fair enough to discuss these things now, even if the game isn't going the be finished any time soon.


Do you think you'll design the game to fit on the flashboy in parts ? if not, it will have to have a physical release of some kind so people can actually play it on hardware. The music/graphics and feel of the game is some of the best on the virtual boy, but it will eventually end up being the largest virtual boy game.

Even if you split the game into 16 meg parts, people would have to have multiple flashboys or constantly be flashing different parts of the game.

I don't know what the correct answer would be, but you're the one working on the project and your opinion is the one that really matters. What do you think ? What would you like to see ?

-Eric
Top

#83
Re: [Demo-Release] Snatcher
Posted on: 2/13 20:12
PVB Elite
Joined 2011/7/1
Germany
1047 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
Quote:

bigmak wrote:
Do you think you'll design the game to fit on the flashboy in parts?


That's the plan. I don't see the point in having a physical only release.

Quote:

bigmak wrote:
Even if you split the game into 16 meg parts, people would have to have multiple flashboys or constantly be flashing different parts of the game.


Not constantly, but once in a while, yeah.

Quote:

bigmak wrote:
I don't know what the correct answer would be, but you're the one working on the project and your opinion is the one that really matters. What do you think ? What would you like to see ?


If there is ever an physical release I would like to see a cheaper card only option. I would also like to see money being donated to charity.
Top

#84
Re: [Demo-Release] Snatcher
Posted on: 2/14 1:08
PVB Elite
Joined 2007/10/26
USA
738 Posts
Collection Top10ContributorTop10 PosterLong Time User (10 Years) Donator
Sounds great.

-Eric
Top

#85
Re: [Demo-Release] Snatcher
Posted on: 2/14 5:38
PVB Elite
Joined 2011/3/10
USA
821 Posts
Top10 PosterLong Time User (6 Years) 30+ Game Ratings
i've never sat and played snatcher all the way through on the sega cd. is there much backtracking? as far as the FB goes, is the save overwritten with each new flash? i like the idea of giving to charity, that is a great idea.
Top

#86
Re: [Demo-Release] Snatcher
Posted on: 2/14 13:49
Virtual Freak
Joined 2015/9/18
Canada
93 Posts
Collection Top10 3rdLong Time User (2 Years)
Quote:

Lester Knight wrote:
i've never sat and played snatcher all the way through on the sega cd. is there much backtracking? as far as the FB goes, is the save overwritten with each new flash? i like the idea of giving to charity, that is a great idea.


I've never played it all the way through either, but unless you are extremely thorough during your first playthrough, some backtracking will be inevitable (didn't take an item you realized you needed, forgot a piece of information given to you by someone that is necessary to advance, etc), but I never found the gameplay to be tedious at all.

Excellent idea giving to charity :)
Top

#87
Re: [Demo-Release] Snatcher
Posted on: 2/14 19:19
PVB Elite
Joined 2011/7/1
Germany
1047 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
Quote:

Lester Knight wrote:
i've never sat and played snatcher all the way through on the sega cd. is there much backtracking? as far as the FB goes, is the save overwritten with each new flash? i like the idea of giving to charity, that is a great idea.


The FB keeps the sram unless another game overwrites it. Snatcher usually allows you to backtrack allot but certain areas are not necessary to progress. I might have to cut some of those.

On a different note, there are 3 Easter eggs hidden in my demo. One is in the Jordan computer (because I forgot to remove it), one is a reference to the Japanese version and one is breaking the 4th wall. Did anyone happen to find one?
Top

#88
Re: [Demo-Release] Snatcher
Posted on: 2/15 20:06
Administrator
Joined 2000/1/8
Germany
2425 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Quote:

thunderstruck wrote:
On a different note, there are 3 Easter eggs hidden in my demo. One is in the Jordan computer (because I forgot to remove it), one is a reference to the Japanese version and one is breaking the 4th wall. Did anyone happen to find one?


Couldn't find any of them... Any hints? :-)
Top

#89
Re: [Demo-Release] Snatcher
Posted on: 2/16 18:28
PVB Elite
Joined 2011/7/1
Germany
1047 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
Quote:

KR155E wrote:
Quote:

thunderstruck wrote:
On a different note, there are 3 Easter eggs hidden in my demo. One is in the Jordan computer (because I forgot to remove it), one is a reference to the Japanese version and one is breaking the 4th wall. Did anyone happen to find one?


Couldn't find any of them... Any hints? :-)


A planetvb member can be found in the computer, one of the shooting sections leads to the 4th wall breaking and the reference to the Japanese version is hidden so well, it will never be found.
Top

#90
Re: [Demo-Release] Snatcher
Posted on: 2/17 12:58
Administrator
Joined 2000/1/8
Germany
2425 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
Looking up PVB members was the first thing that came to mind, but looks like I just did not look up the right names. Or, in, other words... I knew you'd do that. ;-)
Top

 Top   Previous Topic   Next Topic


Register To Post