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#1
[ENTRY] Mario Combat
Posted on: 2014/2/28 17:31
PVB Elite
Joined 2011/7/1
Germany
1024 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
OK... here we go. I give you a demo of "Mario Combat". It is a first person Mario shooting game. It evolved out of a tech-demo I use for testing out stuff. It will run in Mednafen and RealityBoy and of course on hardware. It makes heavy use of the 3D effect so it is best to play it on hardware.

Not sure if I should make a full game out of it as it. You tell me.

Attached you find all sources, libs, the rom and some images. Also you can find a not spoiler free video (no sound, sorry) here: http://youtu.be/V7TFIfVainQ

Have fun.

Attach file:



jpg  main-0000.jpg (4.44 KB)
1709_5310b94fc3039.jpg 384X224 px

jpg  main-0001.jpg (5.87 KB)
1709_5310b9737cfe2.jpg 384X224 px

jpg  main-0003.jpg (6.26 KB)
1709_5310b98030e1d.jpg 384X224 px

jpg  main-0006.jpg (5.74 KB)
1709_5310b9900bfa6.jpg 384X224 px
zip MarioCombat.src.zip Size: 69.53 KB; Hits: 447
zip MarioCombat.rom.zip Size: 46.73 KB; Hits: 457
zip libs.zip Size: 36.07 KB; Hits: 197
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#2
Re: [ENTRY] Mario Combat
Posted on: 2014/2/28 23:26
VUE(xpert)
Joined 2010/10/23
Great Britain
377 Posts
10+ Game RatingsLong Time User (6 Years) Donator
This one reminds me of Yoshi's Safari on the snes. I enjoyed playing this and it certainly feels like a more complete game. Great fun and even better work thunder.
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#3
Re: [ENTRY] Mario Combat
Posted on: 2014/2/28 23:31
Nintendoid!
Joined 2012/8/5
USA
117 Posts
CoderLong Time User (4 Years) PVBCC 2013 3rd
Seriously nice work. Music is great, sound effects great, graphics great. I just beat it on mednafen. I can't wait to play it on actual hardware.
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#4
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 1:52
Virtual Freak
Joined 2008/5/30
Spain
77 Posts
CoderLong Time User (9 Years) PVBCC 2010 2nd
good work friend!!
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#5
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 4:07
PVB Elite
Joined 2013/6/17
Canada
812 Posts
Highscore Top10Top10 Poster10+ Game RatingsLong Time User (4 Years)
Wow, this game is great! I love the music and how it's from one of my favorite Mario games of all time. Somehow, something about shooting a shotgun in a Mario game is wrong, but at the same time I couldn't stop, and couldn't stop smiling at what I was doing. Until I died. I was so close too! Really good challenge level here, and I like the variety of enemy patterns. Great work!
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#6
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 6:50
Nintendoid!
Joined 2012/3/13
USA
197 Posts
Long Time User (5 Years)
Doom/Mario...I love it!!
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#7
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 8:03
PVB Elite
Joined 2003/7/25
USA
1500 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (14 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
That's pretty sweet! Definitely has a hint of Yoshi's Safari, though the shotgun reload time really adds to the challenge.

DogP
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#8
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 13:16
PVB Elite
Joined 2011/7/1
Germany
1024 Posts
CoderContributorTop10 PosterLong Time User (6 Years) App CoderPVBCC 2013 Entry
Thanks for all the comments. Yeah, I took most of the sprites from Yoshi's Safari. The gun obviously comes straight from Doom.

I actually spend a month or so on build a supporting tool first. It is basically a tool that allows me to convert images, define sprites, build animations, create levels and objects and assign actions to those objects (like moving/jump something around, flicker, trigger an animation and so on). Actions can trigger other actions so you can build allot of stuff just buy using the tool and not coding. The tool itself might have been a good submission as well but it is not in a state that I would be proud of it.

If you look at the code you might notice that most .h are generated by that tool. The demo I released used to be my tech-demo for testing that tool. After finishing the core part of the tool I wrote the game part of the demo from the scratch to have a clean start. That took about 2 weeks.

As I said before I never planned to make a game like this.
However, I actually like how it turned out. So the question is if I should proceed making this a full game or not. I guess I could make it something big in about 3 month or so. However, if no one is interested I will rather spend my time on a different project. So if you want this to be a full game just leave a comment here.
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#9
Re: [ENTRY] Mario Combat
Posted on: 2014/3/1 23:08
VUE(xpert)
Joined 2010/10/23
Great Britain
377 Posts
10+ Game RatingsLong Time User (6 Years) Donator
I'd like to see this as a full game, I think it works well on the VB. But saying that if you'd prefer to work on something else I'd understand. The demo makes a fun mini game.
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#10
Re: [ENTRY] Mario Combat
Posted on: 2014/3/2 0:34
PVB Elite
Joined 2003/7/26
USA
1388 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (14 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
It's a great concept, and well executed. Sadly, I have to give it lower marks due to the lack of diagonal movement – one fewer "else" statement would have made it so much better :/

EDIT: I decided not to single you out on the graphics thing...
Edited by RunnerPack on 2014/3/2 0:56
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