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#221
Re: Link Cable project interest
Posted on: 7/3 2:40
Nintendoid!
Joined 2007/11/10
Austria
127 Posts
Long Time User (9 Years)
Great! PM sent.
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#222
Re: Link Cable project interest
Posted on: 7/3 2:48
Virtual Freak
Joined 2016/12/15
USA
94 Posts
Patreon Backer
Quote:

Lester Knight wrote:
To clarify, this project picks up just the VB-to-VB link cable that DogP was working on or is this a completely new design?


This is a completely new design from scratch.
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#223
Re: Link Cable project interest
Posted on: 7/3 9:49
PVB Elite
Joined 2010/1/5
Sweden
550 Posts
Long Time User (7 Years) Donator30+ Game Ratings
Nice to see someone picking it up. Looking at the cable pinout, if there are sync in/sync out on both ends, shouldn't they be connected so that any unit can be the one sending the sync?

How many pieces of software are there currently that can use a link cable?

Sending PM...
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#224
Re: Link Cable project interest
Posted on: 7/3 12:34
Administrator
Joined 2000/1/8
Germany
2419 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
This looks amazing, Kevin. Thank you so much for supporting the development scene with free cables!

Do you think a VB-to-USB cable would be possible, so the VB could speak to a computer? I am thinking about online Hyper Fighting versus play and such. :-)

@e5frog: Here's a list of homebrews supporting the link cable:
- 3-D BattleSnake
- Hyper Fighting
- Tic Tac Toe
- Virtual Boy Link Cable Test
Edited by KR155E on 2017/7/3 13:18
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#225
Re: Link Cable project interest
Posted on: 7/3 16:37
Virtual Freak
Joined 2016/12/15
USA
94 Posts
Patreon Backer
Quote:

KR155E wrote:
This looks amazing, Kevin. Thank you so much for supporting the development scene with free cables!

Do you think a VB-to-USB cable would be possible, so the VB could speak to a computer? I am thinking about online Hyper Fighting versus play and such. :-)

@e5frog: Here's a list of homebrews supporting the link cable:
- 3-D BattleSnake
- Hyper Fighting
- Tic Tac Toe
- Virtual Boy Link Cable Test



I'm going to stick to the basic VB to VB cable for now. I have a few other projects going in addition to this cable and don't want to sideline them with another one. Once this VB to VB version is done, I'll think more about the VB-to-USB version. Once the connectors are done and verified then other versions will be possible.

I've had some questions about cost of carbon fiber connectors. Just to clarify, they're going to be black nylon carbon reinforced parts. It's made from a material called Onyx which is black nylon with chopped carbon fiber. It also has the option of adding additional non-chopped carbon fiber. It's very durable and has a nice finish. Durability is something I'm concerned about and I've met with the company and this material looks perfect for this project.

I may need to do a spin or two on the connector but the first prototypes are due next week. I'll update here with pictures of the first units.

Kevin
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#226
Re: Link Cable project interest
Posted on: 7/3 16:38
VUE(xpert)
Joined 2014/6/4
USA
264 Posts
Long Time User (3 Years)10+ Game Ratings
I am so flipping excited for this! Now to get more games that utilize the cable :D
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#227
Re: Link Cable project interest
Posted on: 7/4 7:55
Virtual Freak
Joined 2014/1/16
France
64 Posts
Long Time User (3 Years)
That's a great news, maybe too great as nobody answered my question LOL.

Quote:

Arvester wrote:
A friend of mine wants to build a link cable. The problem is: there is to pinouts on planetVB !

In the wiki, we found at this address the following diagram:

Open in new window

(click for full size)

But in the workshop section, we find this diagram:

Open in new window



COMCNT? 1 ---------- 1 COMCNT?
+5 2 --o o-- 2 +5
Clock 3 ---------- 3 Clock
Receive 4 ---------- 8 Send
/we 5 --o o-- 5 /we
Sync? 6 ---------- 6 Sync?
GND 7 ---------- 7 GND
Send 8 ---------- 4 Receive

Pins 5 and 6 are different.
So, wich one is the good one ? Thanks by advance =)
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#228
Re: Link Cable project interest
Posted on: 7/4 12:47
PVB Elite
Joined 2010/1/5
Sweden
550 Posts
Long Time User (7 Years) Donator30+ Game Ratings
The Development wiki seems to have a well motivated pinout, the Workshop version (that I assume is an earlier version) clearly states with question marks that they are unsure of the pin's functions and no claims are made that it's the proper pinout.

The wiki version however "A properly built cable connects the output pin (6) of one VB to the input pin (5) of the other, leaving the unused pin on each side unconnected, as in the following diagram:"

I guess someone with edit rights should update the workshop version or link to the wiki version instead of having alternate and confusing information.
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#229
Re: Link Cable project interest
Posted on: 7/4 15:43
VUE(xpert)
Joined 2007/7/28
Great Britain
301 Posts
Long Time User (10 Years) App Coder
Quote:
I've actually picked this project up


So you squared it with Pat (dogP) ?

I know he's put a lot of time and money into this project.
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#230
Re: Link Cable project interest
Posted on: 7/4 16:35
Virtual Freak
Joined 2016/12/15
USA
94 Posts
Patreon Backer
Quote:

MineStorm wrote:
Quote:
I've actually picked this project up


So you squared it with Pat (dogP) ?

I know he's put a lot of time and money into this project.


There's nothing to square. This is a completely independent project. I'm not sure I understand?
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