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#1
[ENTRY] Soviet Union 2010
Posted on: 2010/11/1 0:05
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Joined 2008/12/28
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I know I'm late, but my computer crashed a few minutes before midnight. Not kidding.

Anyway, here it is. It's very short, but I hope you find it fun or helpful for programming. Consider it a demo for a longer version with more levels.

Attach file:



png  su.png (7.94 KB)
930_4ccdfc5a74f14.png 768X224 px
zip sufinal.zip Size: 47.82 KB; Hits: 228
Edited by HorvatM on 2010/11/1 0:16
Edited by HorvatM on 2010/11/1 0:31
Edited by HorvatM on 2010/11/1 0:33
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#2
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/1 1:23
VUE(xpert)
Joined 2007/10/27
Sweden
400 Posts
ContributorLong Time User (10 Years) 40+ Game Ratings
Wow, just wow

Now this is what I call a perfect homebrew game, works great on red dragon emulator but its so hard

Would have been fun if you could go in the screen like vertical force or if it was more side scrolling shmup game but for what it is its really good


To bad level 1 is so hard
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#3
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/1 2:53
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Not bad...

The only problem I have is the "inverted" 3-D. It's a little distracting with the stars being "in front of" the player, yet obscured by him. Other than that one glitch, it's a passable vertical shmup.

A suggestion: It needs sound so you can have a "ding" to show that the "sputniks" aren't destroyable. I didn't "pull up" in time and crashed while trying to break them
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#4
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/1 9:46
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Quote:

RunnerPack wrote:
The only problem I have is the "inverted" 3-D. It's a little distracting with the stars being "in front of" the player, yet obscured by him.


If you don't mind modifying the source code (and potentially uncovering a spoiler), you can try messing around with the kParallax constant and the CreateBackground function. It looked fine in Reality Boy to me, unless the "Side" view is actually parallel, not cross-eye...

Quote:

A suggestion: It needs sound so you can have a "ding" to show that the "sputniks" aren't destroyable. I didn't "pull up" in time and crashed while trying to break them


I wanted to have sound but couldn't due to the lack of examples. Maybe you could put some on the wiki? :)

Have you tried it on hardware? I'm concerned about the game speed - ideally, level 1 should take exactly one minute to beat, that is if you don't lose any lives. (The Slowdown function controls that.)
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#5
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/1 20:13
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Quote:

HorvatM wrote:
[snip] It looked fine in Reality Boy to me, unless the "Side" view is actually parallel, not cross-eye...


That's your problem, then; it is, in fact, parallel view by default. The "-flip" command-line option makes it cross-eye.

You'll want to flip all the parallax in the code for it to look right on hardware (which I'm sure everyone would allow, given the circumstances, as long as that's all you change). Of course, people playing on emulators (except for Mednafen) can just press the screen swap key... or flip their 3-D glasses over
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#6
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/1 20:13
Nintendoid!
Joined 2008/10/19
USA
102 Posts
Long Time User (9 Years)
I just tried this on my FlashBoy Plus. I must say, I really like the concept behind it!

The only thing is...and mind my lack of knowledge in the terms...the graphics of your ship as well as oncoming ships appear buggy, as in they stay in the same vertical lines, but "block apart" across that section of the screen.
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#7
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/14 11:59
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The 3D effect is now reversed. I hope I did it correctly.

The game also now runs a little slower because I felt it was too fast. Of course I have no idea how it performs on hardware.

Attached is the new zip and some extra screendumps.

Attach file:


zip sufinal.zip Size: 47.79 KB; Hits: 165

png  su1.png (3.96 KB)
930_4cdfc0c85502b.png 384X224 px

png  su2.png (4.21 KB)
930_4cdfc0cf22c21.png 384X224 px

png  su3.png (3.88 KB)
930_4cdfc0d72987d.png 384X224 px

png  su4.png (3.70 KB)
930_4cdfc0e114eb3.png 384X224 px

png  su5.png (3.98 KB)
930_4cdfc0e86b85c.png 384X224 px

png  su6.png (3.65 KB)
930_4cdfc0efcd657.png 384X224 px
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#8
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/14 19:51
Nintendoid!
Joined 2008/10/19
USA
102 Posts
Long Time User (9 Years)
Just ran that version on my flashboy and I REALLY like the 3d effect! I was also able to get to level 2 for once haha

The same "pixelated" bug still remains as in the other version, but it's still very much playable long as you don't sit your ship still :)
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#9
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/14 20:16
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Quote:

wazzal wrote:
The same "pixelated" bug still remains as in the other version, but it's still very much playable long as you don't sit your ship still :)


I don't understand. Can you take a picture? Pause the game, and if necessary, press Select to remove the "game paused" text.

Anyway, yes, you should move all the time. Standing still makes you vulnerable. :)
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#10
Re: [ENTRY] Soviet Union 2010
Posted on: 2010/11/14 22:50
VUE(xpert)
Joined 2003/9/3
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That bug is only visible when you play on the real hardware, and is caused by changing/updating the OBJs at the "wrong" time...

You should only change OBJs between frames, while the screen is not being updated. Otherwise you get this effect with garbled OBJ tiles appearing all over the screen.
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