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#11
Re: [ENTRY]PongInvaders
Posted on: 2010/5/4 21:44
PVB Elite
Joined 2010/1/5
Sweden
507 Posts
Highscore Top10Long Time User (3 Years)Top10 PosterDonator30+ Game Ratings
Didn't Kri55e run it on real hardware - with a FlashBoy?
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#12
Re: [ENTRY]PongInvaders
Posted on: 2010/5/4 21:47
Nintendoid!
Joined 2009/8/2
USA
229 Posts
ContributorLong Time User (3 Years)10+ Game Ratings
Good job Pong Invaders is a really fun game. Pong, and Space Invader are two of my fav games.
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#13
Re: [ENTRY]PongInvaders
Posted on: 2010/5/4 22:10
PVB Elite
Joined 2010/1/5
Sweden
507 Posts
Highscore Top10Long Time User (3 Years)Top10 PosterDonator30+ Game Ratings
I'm testing it in RealityBoy 0.84, but there's no visible ball...

Occasionally an alien just disappears.

I also noticed that they don't drop bombs on you unless you move.


I re-downloaded RealityBoy from here:
http://www.goliathindustries.com/vb/VBDown.html

... and the ball appeared!

But the front end wasn't the same anymore - do we have another version somewhere here?

Nice flow, the aliens should move all the way to the edges before turning though, and the bounce on the left wall is a little glitchy, there's a speedboost before it returns to normal speed.

I'm very impressed though!!
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#14
Re: [ENTRY]PongInvaders
Posted on: 2010/5/5 14:11
VUE(xpert)
Joined 2008/12/28
Slovenia
448 Posts
Highscore Top ScoreCoderContributorTop10 Poster10+ Game RatingsLong Time User (4 Years) App CoderPVBCC 2010 Entry
Well done. It's closer to Breakout than Pong.

A score counter would be a good addition, as well as automatic respawning of enemies when you clear a screen.

EDIT: I just noticed you forgot to change the ponginvaders.vbh file.
Edited by HorvatM on 2010/5/5 14:37
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#15
Re: [ENTRY]PongInvaders
Posted on: 2010/5/5 15:11
PVB Elite
Joined 2010/1/5
Sweden
507 Posts
Highscore Top10Long Time User (3 Years)Top10 PosterDonator30+ Game Ratings
... and a wider play area, and soundeffects, and 3D effects... ;-)

What's the plan, are higher levels supposed to be faster, wider play area, different types of enemies?
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#16
Re: [ENTRY]PongInvaders
Posted on: 2010/11/1 20:46
Virtual Freak
Joined 2008/10/19
USA
93 Posts
Long Time User (4 Years)
This one hasn't had anything new for a while, so I went ahead and tried the first version on my FlashBoy Plus. Unfortunately all I got was a black screen. It's fun through emulators thought!

Whoops, my mistake, forgot to pad the file.
It runs now!
Graphically it is a bit buggy, however the main issue is that you cannot see the ball.



Any updates usch?
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#17
Re: [ENTRY]PongInvaders
Posted on: 2011/2/13 20:45
PVB Elite
Joined 2010/1/5
Sweden
507 Posts
Highscore Top10Long Time User (3 Years)Top10 PosterDonator30+ Game Ratings
It runs wazzal?

I just tried it from the competition pack and nothing seems to have happened since May 2010...

With FlashBoy Plus (on a real unit) the calibration screen has graphic bugs on the background pattern. No ball is visible in game, alien shots get stuck in mid air, occasional flicker on the aliens. Nice idea but not playable on a real machine.
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