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#11
Re: [ENTRY] MIDI music player
Geschrieben am: 07.10.2008 05:27
PVB Elite
Dabei seit 25.07.2003
USA
1000 Beiträge
PVBCC 1stCoderContributor#2 PosterHOTY09 EntryLong Time User (7 Years) App Coder
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This is pretty cool... I assume the MIDI is limited to a maximum of 5 channels? To do music in my games I converted MIDIs and MODs before putting them into my program, but of course I'm doing one VB channel per MIDI/MOD channel, which limits us to 5 standard channels.

How do you plan on doing the instruments? Are you just gonna approximate the waveform, or do you plan on adding support for enveloping to get a fade, and some other effects to get some instruments that are more than just a tone?

BTW, is your Zelda game in progress, and you just didn't have a release worthy game, or is it still in the early stages? I'm really looking forward to seeing a VB Zelda game one of these days.

DogP
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#12
Re: [ENTRY] MIDI music player
Geschrieben am: 12.03.2009 20:59
Nintendoid!
Dabei seit 25.10.2005
Großbritannien
119 Beiträge
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Sorry for being such a n00b, but how do I embed the midi file into the rom?
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#13
Re: [ENTRY] MIDI music player
Geschrieben am: 13.03.2009 10:51
VUE(xpert)
Dabei seit 03.09.2003
Schweden
285 Beiträge
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You can't. This is just a demo to listen to the included songs. There is no way to add your own songs to the player yet, you would have to recompile the rom from source code. (or do some serious rom hacking )
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#14
Re: [ENTRY] MIDI music player
Geschrieben am: 13.03.2009 13:57
Nintendoid!
Dabei seit 25.10.2005
Großbritannien
119 Beiträge
Long Time User (4 Years)
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Heh ohhhh ok. I just wanted to test some MIDI files out on the hardware. Do you happen to know if Reason's MIDI files will play on the VB? If not, could you reccomend a decent (or possibly free) sequencer thats compatible? Thanks in advance!
"I've been licking this carpet for 2 hours and I still don't feel like a lesbian..."
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