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#41
Re: [ENTRY] Mario VB
Posted on: 2008/10/7 13:20
VUE(xpert)
Joined 2007/10/27
Sweden
400 Posts
ContributorLong Time User (10 Years) 40+ Game Ratings
So I just recorded the game threw emulator and if you have not seen or played the game here it is

http://www.youtube.com/watch?v=HCatJB2Kfyg
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#42
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 10:13
Virtual Freak
Joined 2007/11/28
Italy
50 Posts
ContributorLong Time User (10 Years) 30+ Game Ratings
I was quite sure about the winning of this game... but it didn't.
For me is absolutely the best one!
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#43
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 16:20
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
Quote:

Italian Boy wrote:
I was quite sure about the winning of this game... but it didn't.
For me is absolutely the best one!


Hey thanks Italian Boy, I suppose my project lost some track because the other ones were shown at last minute... but anyway, I really wanted the T-shirt since I already have a FlashBoy and Mario tennis :-)

The good news is that the engine is almost done, I'm completing the documentation and will release it really soon so hopefully other people will use it to create some great games, which was my objective from the beginning.

jorgeche
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#44
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 19:43
VUE(xpert)
Joined 2007/10/27
Sweden
400 Posts
ContributorLong Time User (10 Years) 40+ Game Ratings
we will see, in my opinon the demo Krisse released to teach us noobs to make games was way to hard...source code is not my thing
Edited by akumie on 2008/10/8 22:58
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#45
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 20:20
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
If you are not a programmer ( or don't like to program for that matter) no matter how much easy the code looks. But I hope my engine will make things a lot easier for a programmer not familiar with setting graphic memory, etc.

If you like to program, why don't you take a look at the wiki, Krisse and I have begun to write the tutorial to use the engine.

jorgeche
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#46
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 23:04
VUE(xpert)
Joined 2007/10/27
Sweden
400 Posts
ContributorLong Time User (10 Years) 40+ Game Ratings
maybe no source code at all, just menu where u can add blocks, characters and choose from what the character should do at each part of the game (jump, run and so on) and so on....something like that would be easier for me


all the options to make the game is in the programs menu and u dont need to know source code at all
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#47
Re: [ENTRY] Mario VB
Posted on: 2008/10/8 23:55
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
Quote:

akumie wrote:
maybe no source code at all, just menu where u can add blocks, characters and choose from what the character should do at each part of the game (jump, run and so on) and so on....something like that would be easier for me


all the options to make the game is in the programs menu and u dont need to know source code at all


jmm I suppose you are talking about editors like Game Maker or the like, which allows for easy object drag and drop. Well my engine does not do anything about that, and I doubt there would ever be something like that for the VB, it could be possible to create a level editor, but I'm not up for that.

BTW, it would be very difficult to ever display something on screen on the VB, and even worse to make it interactive without coding. That's something we will never see to happen.

jorgeche
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#48
Re: [ENTRY] Mario VB
Posted on: 2008/10/18 0:50
Newbie
Joined 2008/9/24
USA
9 Posts
Long Time User (9 Years)
I liked this game. Keep up the good work!
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