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Heh, cool... I kinda agree about the plants coming out while you're on them (keeps you moving), but the biggest problem I had was how the second flower wouldn't come out of the pipe until you jumped... and by then it's too late :-P. I had to fake it out by going closer to it in the background, then go to the foreground and jump as it was going down. And then dying after landing on an (almost?) non-existant flower was kinda annoying too ;-). But yeah... it's looking good!
DogP
Thanks. Well if you look closer, there are two little blocks, one in the furthest layer and one in the middle one (the same as the pipe with the plant)... maybe you can jump from one block to the closer and that way avoid the plant ;-)...
And now that you point those issues (and that I'm currently working in the industry where you must program to satisfy the customer's tastes, tell me about soccer moms) I think I'm going to make the game as hard and exactly as puzzling as I (a programmer) think it must be, regardless of the general opinion. We are doing this stuff for the fun and the challenge isn't it? and no one is going to pay us for, so I think we deserve the right to design our games the way we want, and the people downloading them can complain all what they want, but since they are not paying, we don't lose any customer |-D., what do you think?
By the way... did you check the topic I created in the Development forum? I could use some advice from you.
jorgeche