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#11
Re: [ENTRY] Mario VB
Posted on: 2008/9/15 12:45
PVB Elite
Joined 2003/7/26
USA
1404 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (14 Years) App Coder20+ Game RatingsPVBCC 2013 EntryPatreon Backer
WOW! That is really impressive and inspiring! This is going to be one tough competition...
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#12
Re: [ENTRY] Mario VB
Posted on: 2008/9/15 19:24
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
Thanks, glad to hear you're liking it... hope to have a full level for the end of the competition.

jorgeche
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#13
Re: [ENTRY] Mario VB
Posted on: 2008/9/22 7:05
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
Hi, this is the last update previous to the definitive entry for the competition. It still needs a lot of optimizations to run properly on hardware, but in the emulator it runs great.

It now has a continuous scrolling background, and a whole (but really short) level.

Hope to see other people's work soon.

jorgeche

Attach file:


vb marioVB.vb Size: 512.00 KB; Hits: 182
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#14
Re: [ENTRY] Mario VB
Posted on: 2008/9/22 12:50
Administrator
Joined 2000/1/8
Germany
2420 Posts
Highscore Top10Highscore Top ScoreCoder#1 PosterHOTY09 1stLong Time User (15 Years) App Coder90+ Game Ratings
GREAT one! :)
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#15
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 0:39
Virtual Freak
Joined 2008/5/30
Spain
77 Posts
CoderLong Time User (9 Years) PVBCC 2010 2nd
oHH! Great work!!!
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#16
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 2:41
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (14 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
Looking Good!

DogP
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#17
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 15:24
PVB Elite
Joined 2003/7/25
USA
1507 Posts
PVBCC 1stCoderContributor#3 PosterHOTY09 EntryLong Time User (14 Years) App CoderPVBCC 2010 EntryPVBCC 2013 Entry
I just played through the level... it looks really good, the only thing that got annoying was the plant coming out of the pipe. It would come up while I was on it, I would jump when I thought it was down, but it'd still get me... maybe 1 pixel was still up, and it wouldn't come up until I'd jump, and then it'd come up on me (the second one was especially annoying). Other than that, it's really cool!

DogP
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#18
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 16:06
VUE(xpert)
Joined 2007/10/27
Sweden
399 Posts
ContributorLong Time User (9 Years) 40+ Game Ratings
Ok so I just tried the demo on the flashboy and the game stoped when I had walked like 2 meters after entering the screen threw the bridge
Also the 1st enemy before entering the bridge was sometimes gone and once I managed to enter the bridge and pass the 1st pipe, but as soon as I touched the ground efter that pipe the game stoped again




Nothing to do with Mario but Nester's Funky Bowling did not work at all on the flashboy
Edited by akumie on 2008/9/23 16:22
Edited by akumie on 2008/9/23 16:22
Edited by akumie on 2008/9/23 16:23
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#19
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 16:30
Nintendoid!
Joined 2006/3/15
Ecuador
224 Posts
PVBCC 3rdCoderLong Time User (11 Years)
Quote:

akumie wrote:
Ok so I just tried the demo on the flashboy and the game stoped when I had walked like 2 meters after entering the screen threw the bridge
Also the 1st enemy before entering the bridge was sometimes gone and once I managed to enter the bridge and pass the 1st pipe, but as soon as I touched the ground efter that pipe the game stoped again



Yes I know... it is a little buggy on hardware and it runs to slow to my taste, but someday it will run flawless hopefully.


jorgeche
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#20
Re: [ENTRY] Mario VB
Posted on: 2008/9/23 16:33
VUE(xpert)
Joined 2007/10/27
Sweden
399 Posts
ContributorLong Time User (9 Years) 40+ Game Ratings
Ok just thought for a second that maybe it was my flashboy that was bad since Nester's Funky Bowling does not work at all
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