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#1
Preview of the PVB Coding Competition projects
Posted on: 2008/8/7 21:06
Nintendoid!
Joined 2006/8/20
Spain
222 Posts
Long Time User (11 Years)
Since the coding competition has been up for a few weeks now, I thought it would be interesting to talk about the projects that are being made. Of course, I'd like to know if Alberto Covarrubias is planning on presenting Tron to the coding competition too, since I have also played with it and I must admit it's a cool game too! (so Alberto, if you read this please reply ). Btw, I don't have any coding knowledge, so I'm really sorry that the only thing I can offer is my opinion of the games up until now, but I think that it's better than nothing

Anyway, as of today, I've been able to play with early versions of "DogP Kart" and Blox 2. Although many things are yet to be implemented in both games, IMO the work done is impressive to say the least. While "DogP Kart" was more a "mode-7" demo than a game itself, it was impressive to see how the scenery looked and moved, and how you could go away from the track and let it disappear in the infinite of the mode-7 floor. Nonetheless, I missed some objects -such as pipes or trees- to give more impression of depth. Of course, I guess this is because it was a very early demo to show what the engine developed by DogP was capable of doing. I guess the final product will have many, many more things.

Blox 2 was also very cool, and the first thing I noticed was the effort put in trying to get the scenery itself to show more depth. In Blox 1, the 3-D effect was obtained by showing some play-grounds at different distances. In Blox 2, some 3-D has been implemented in the actual playground itself. Outer walls, as well as the boxes, are shown in such a way that they seem to have volume. I guess this is achieved by using an image in a layer in front of the play-ground layer. This can also be seen on the player's eyes, which seem to "come out" of the main body-ball. As for gameplay, it's more or less the same as the first Blox, but now there are some sceneries in which we get two balls to move. This is a great addition for the Virtual Boy, bearing in mind the two D-pads it has.

These are the impressions I got when playing the two games. Nonetheless, I played some time ago, so I'm not sure if I'm 100% accurate, but I think I am (I'll stand corrected, though). It would be great if more people could give their impressions to share here.

I would also like to know the opinion of others as of what to value in the jobs presented to the coding competition when it is over. For example, I've seen the images of the Mario game that Jorgeche is working on, and it is great, but it's greater that Jorgeche's work is dedicated not to create the game, but the programming tools to create vboy games. Should we evaluate the demo, the tools created or both? I believe everything is coding, and this is a "Coding Competition", not a "Game Creating Competition", no?

Anyway, I hope you enjoyed reading my impressions (and didn't fall asleep too early! ).

On a side note, when I write "DogP Kart" I always think about this dog from the crazy car TV show http://members.fortunecity.com/alejandro_h/pulgoso.jpg Maybe it could be a selectable character in the game? EDIT: copy & paste the link of the image in your address line of the web browser. It seems that clicking on it gives a "denial" message and doesn't show the image of the dog I talk about (called "pulgoso" in Spanish, but I don't know its name in English)
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#2
Re: Preview of the PVB Coding Competition projects
Posted on: 2008/8/7 21:28
Nintendoid!
Joined 2007/9/25
USA
155 Posts
Long Time User (10 Years)
I'm glad this was posted and I agree whole heartedly with Virtualboyfreak These are both very promising games and I can't wait to see the end result for them. I do get an impression from different posts that I see that there are others that are working on there own games. Posts like this...
"Calculating and/or Limiting FPS & Non-Transparent Objects"
I know nothing of programming I don't even know what that post subject means lol So hey peeps let's see some more screen shots!
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#3
Re: Preview of the PVB Coding Competition projects
Posted on: 2008/8/7 21:35
Nintendoid!
Joined 2007/9/25
USA
155 Posts
Long Time User (10 Years)
Quote:

Deadly-D wrote:

"Calculating and/or Limiting FPS & Non-Transparent Objects"
I know nothing of programming I don't even know what that post subject means lol



Figuring out in the first place and figuring out the limitations of Frames Per Second and also non see through objects.

Wow I kill me
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#4
Re: Preview of the PVB Coding Competition projects
Posted on: 2008/9/30 12:12
PVB Elite
Joined 2003/7/26
USA
1411 Posts
PVBCC EntryCoderContributorSpecial AchievementTop10 PosterHOTY09 EntryLong Time User (14 Years) App Coder20+ Game RatingsPVBCC 2013 Entry
BTW, his name in English is Muttley and he's the sidekick of Dick Dastardly.
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