Here you go... quick hacked together brightness demo. The column table thing doesn't seem to do anything, but I haven't looked into it at all, so it could just be a stupid mistake on addressing or something, or I may not be understanding how it works (maybe needs LOCK first?).
Of course you can see the brightness change, but with it just incrementing by 1, multiple brightness changes aren't totally apparent across a single frame. The specific part to look at is if you stop it during a BRT sweep, there's a spot where a single BRT value has multiple levels, depending where on the screen it is. That's what I had seen in the past. I didn't check what the values are, but it's not all 0xFF's.
If you add a trigger to wait until the start of a display cycle before changing BRT values, and change the values by larger amounts, you could probably tell that there were more brightnesses across a single frame.
Anyway, the controls are:
Start: sets all BRT vals to 0xFF
Select: seta all BRT vals to default
Left Trigger: sweep BRT vals down
Right Trigger: sweep BRT vals up
A: Stop
B: mess w/ column table (doesn't seem to do anyting)
DogP
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