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#31
Re: [ENTRY] Hunter
Posted on: 2011/2/14 3:35
VUE(xpert)
Joined 2007/10/27
Sweden
332 Posts
ContributorLong Time User (5 Years)40+ Game Ratings
Quote:
A general thought on these homebrews:
Aren't we tired of the warning screens now, everyone should know by now anyway. How about just skipping that or instead write something like "Game on!". ;-)


haha reminds me ironicly of the box of the flashboy "eat instruction booklet"




Quote:
I'm also starting to wonder if my FlashBoy Plus is broken, no games seem to have any sound at all.


I dont own flashboy plus (only flashboy) and what I know its only blox 2 that has sound of all the homebrew games



Also, can people just stop making demo after demo and finish the games they started
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew games
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#32
Re: [ENTRY] Hunter
Posted on: 2011/2/14 16:10
VUE(xpert)
Joined 2008/12/28
Slovenia
455 Posts
Highscore Top ScoreCoderContributorTop10 Poster10+ Game RatingsLong Time User (4 Years) App CoderPVBCC 2010 Entry
Quote:

e5frog wrote:
A general thought on these homebrews:
Aren't we tired of the warning screens now, everyone should know by now anyway. How about just skipping that or instead write something like "Game on!". ;-)


It's like a standard. All the licensed games have a warning screen, so not having it makes a homebrew seem unpolished. But if we eliminate warning screens, we might as well eliminate adjustment screens, because I'm sure everyone knows what IPD/focus they use.

Quote:

I'm also starting to wonder if my FlashBoy Plus is broken, no games seem to have any sound at all.


If I'm not mistaken, sound wasn't completely understood for a long time, or at least only by veterans. See the "Castle of Doom" thread.
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#33
Re: [ENTRY] Hunter
Posted on: 2011/2/14 17:04
Newbie
Joined 2007/8/7
Japan
5 Posts
Long Time User (5 Years)90+ Game Ratings
Quote:

DanB wrote:

If you like it enough ( ) I promise to make the complete game by new years.


You hopefully did not mean new years 2011.
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#34
Re: [ENTRY] Hunter
Posted on: 2011/2/27 19:21
Newbie
Joined 2011/2/27
1 Posts
Long Time User (2 Years)
That was incredible!!

You really did an amazing job! Hunter was a great game, and this looks just like an official port of the original. I always loved the look of those early 3D, flat-shaded polygon games.
I played this on original hardware using a FlashBoy, it looked awesome and plays really well.

Do you have plans to allow the player to enter buildings to gather items? Or adding the wildlife?

Congratulations on your accomplishment, it was a thrill to play and I would love to see the project continued.
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#35
Re: [ENTRY] Hunter
Posted on: 2012/8/5 4:53
Nintendoid!
Joined 2012/7/9
USA
248 Posts
10+ Game Ratings
I am very sad not to see this project completed over a year later; as its one of the best looking games I have ever seen on VB graphically! I would love to see a finished game but sadly the creator hasn't even been here in months. :(
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#36
Re: [ENTRY] Hunter
Posted on: 2012/8/5 5:29
VUE(xpert)
Joined 2007/10/26
USA
367 Posts
ContributorLong Time User (5 Years)Donator
I thought it was a amazing piece of coding. I've never seen 3-d effects like that on the vboy. The graphics gave me a kinda 'hard driving' feeling. But, I never played the original game it was based on...so I never really understood the point of the game.
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