All Posts (bigmak)




#1
Re: Patching Virtual Fishing
Posted on: 8/30 18:12
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Joined 2007/10/26
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So, fishing has 2 totally different ways it creates the text that it displays ?

...odd (to me at least)

-Eric
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#2
Re: Patching Virtual Fishing
Posted on: 8/20 22:11
PVB Elite
Joined 2007/10/26
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Wow, I know it's taking some time. But, it seems to be going faster then I expected.

-Eric
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#3
Re: Returning after 2 years: Selling my entire collection!
Posted on: 8/20 3:17
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Joined 2007/10/26
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I want to bump this up a bit. Foil lone wolf was one of the people that purchased quite a bit of my collection. This helped me to eventually release face-ball.

Now..i would love to get some of the pieces back eventually ;)..but we'll see how this ends up.

-Eric
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#4
Re: Patching Virtual Fishing
Posted on: 8/17 1:22
PVB Elite
Joined 2007/10/26
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Really looking forward to this. It's the only Japanese game I haven't been able to play.

-Eric
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#5
Re: Hyper Fighting
Posted on: 8/12 4:39
PVB Elite
Joined 2007/10/26
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What about bound high ? that has to be up there in top 3 also
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#6
Re: How to make a Virtual Boy ROM Hacks
Posted on: 8/8 4:23
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There isn't one.

-Eric
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#7
Re: Link Cable project interest
Posted on: 7/30 22:52
PVB Elite
Joined 2007/10/26
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Tennis's code has been looked thru, and no code has been found.

3-d battle snake and hyper fighting both support 2-player atm.

It's the chicken and the egg :) which comes first ?..a bunch of games that support it ? or the cable ?

Well, we have 2 games..now the want is out there :)

-Eric
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#8
Re: What have I missed?
Posted on: 7/30 5:24
PVB Elite
Joined 2007/10/26
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They weren't limited collectible releases..(maybe the faceball proto release).

But, the idea was not to make hundreds of say ..bound high, and in a few years not have the material to make more games without donor carts (I want to end up with more games then were released for the system eventually).

We want to be in this long term to help the coders and people that work on these games get a physical release they can hold or put in a frame and say...I did that. The releases aren't just to give back to the community, but to the coders that sacrifice their time and energy into a little system that people gave up on.

They weren't limited to make them collectible (I guess that's what i'm saying). We want to get these games in as many peoples hands as we can (that will play the games). But with limited resources, choices have to be made.

Now..total turn around time..this is just my opinion.

I can actually see making bound high again if fan's are really interested in it, but not in any large amounts and not frequently. Don't take this the wrong way thou. We won't be making 50 bound high carts and posting that we are selling them (and i don't want a bunch of posts saying..i want game). But, I can see possibly making 5-10 once a year if real fans (not just collectors or fly by night collectors) are interested. It's hard to say 'no' to a collector that's been collecting for 10 years and just hasn't visited planetvb and missed the games.

So, in summary...yes they are limited, but not to make them collectible..but due to material (and in some sense time..we don't do this for the money (haha like we make money)). I won't write myself in a corner and say they will never be made again..but I don't THINK they will ever be made in ANY large number again. It might be best to put a post in the wanted section.


Oki, enough of my wandering thoughts on the matter, I think I rambled a bit to much. Also, if people want to talk about the philosophy of the releases..and if they should be limited and how much..maybe we should start a separate thread :) I want to hear peoples ideas and thoughts.

-Eric
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#9
Re: The Last Virtual Boy Game You
Posted on: 7/29 0:09
PVB Elite
Joined 2007/10/26
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the snatcher demo or hyper fighting.

Released games would be pinball :)

-Eric
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#10
Re: Hyper Fighting
Posted on: 7/5 3:17
PVB Elite
Joined 2007/10/26
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The demo ?
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