We're just rolling out the releases. This is both good and bad. We all know the good..more vboy games!! I think the quality of the games and releases are top notch. But, on the flip side the games are expensive to make. And the way we've been churning them out...we've decided to put more time in-between releases. So, right now our plan is to have a release about every 1 1/2 to 2 months. If this still looks to be to quick..we'll space it out better.
Tusk has added the Faceball: prototype edition to his store. This is a direct copy of the prototype of the game. It was decided to release it in the raw form for people to enjoy. I've sent out A LOT of free carts and people have been picking up the packaging to make it a cib game. But, now people who didn't receive a free cart can buy the full cib. I think the game is great and I still play it :)
This marks our 4th release. Bound high, space pinball, blox and now faceball: prototype edition.
ATM I have some boards here to restock some of those games :) and I'll be working on those sometime next week. I also need to open up some of the baseballs to get connectors to Mindstorm. So, those are my projects i'll be working on.
The Gundams are done and are in Tusks hands. He's finishing up the packaging (with ben's help) and we're set to release them next.
The connectors I need to send to Mindstorm will be used for the next release Faceball: remastered. Faceball: remastered will be a more complete game then the prototype rom. It will have a lot harder difficulty, a ton of new mazes, a new enemy..and lots of other additions.
Next will be fishbone..and then an English translated space squash. Then possibly blox 2 ??
So..atm...let's look at now and far into the future.
4th release is in the store..Faceball: prototype edition
1 1/2 to 2 months later
5th release. English translated Gundam
1 1/2 to 2 months later
6th release. Faceball: remastered
1 1/2 to 2 months later
7th release. Fishbone
1 1/2 to 2 months later
8th release. English translated Space Squash
9th release....blox 2 ?? (has a problem with the save game atm)
Wow, I'm so proud of the support we've gotten and it's amazing what people can do for such an underdog of a system.
I know we're quite a few months away from a release, but we're thinking about starting on the production side of things. Has anyone found any bugs ...or any other problems with the rom ? We'd like to start flashing and building the boards soon. This is just a double check to make sure we're using the final build :)
No they were different. The debug mode was a cheat menu..that's gone. The arena mode never was fully coded. We weren't going to be able to re-code it and put it into the game. So, that selection was removed.
I know awhile ago I talked to tusk about releasing the files for the boxes/manuals after we were done producing the game. He was up for it..but I can't remember if we set a date after the initial release to do this. I'll see if he might be interested in selling cart only on his site. I PERSONALLY don't want to get into it. I see the need, but I can't handle all of the shipping and keeping track of money and stuff. He's already stream lined to do it. Took me forever to thank everyone with free proto carts and it was a bit stressful. I can't picture having a constant flood of stuff like that :)
1. Faceball: Remastered 2. Fishbone 3. Space Squash
If so, does this mean that I can expect a deadline for the Space Squash Instruction Booklet to be more than several months from now? I'll try to get one done for Faceball: Remastered within a month or so, and I'll try to make it as different as possible from the one for the Prototype version, so that people have something new and exciting to look forward to.
Yea..with Gundam coming first...maybe 1.5 - 2 months in-between releases. Or, this was my thoughts.
Ack.....game is done thou. Chips are flashed..batteries added and checking of the save function is already going on. I think we're a bit late to make changes on this...