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#1
Re: All 22 official VB releases, ranked
Posted on: 9/16 2:17
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
It's so subjective. Personally, I'd put Waterworld in the top 5, but I know that makes me a bit of a freak. And as a pinball player, let me tell you just how bad Galactic Pinball is - why couldn't they have made something that resembles real pinball???

Best of the best (in no particular order):
Wario Land
Mario Clash
Red Alarm (lousy graphics, but fun gameplay)
Virtual Bowling (more "professional" than the goofy Nester's Funky Bowling)
Golf (awesome graphics, and some really good gameplay)
Waterworld (it's like a 3D Space Invaders, and the challenge builds at the perfect rate)

Worst of the worst:
Panic Bomber
Space Squash (soooooooo slow - no challenge. If someone unlocks 2 player, could be fun)
Baseball (sprites are too small)
Gundam (incredibly boring - no challenge)
Virtual Lab (looks like someone made it as a junior-high project)
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#2
Re: Box and Manual for Hyper Fighting
Posted on: 9/8 22:39
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Thx!
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#3
Re: Box and Manual for Hyper Fighting
Posted on: 9/6 0:52
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Sounds great - thanks!
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#4
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 9/6 0:51
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Quote:

Benjamin Stevens wrote:
It's also very important to understand that the AI of all of the fighters in the game was made completely from scratch, so the enemies do not fight the same as in any previous version of Street Fighter 2 ever made. I like to think of the game as a completely original fighting game with largely a Street Fighter II Turbo: Hyper Fighting skin, with some skin elements added from other Street Fighter games thrown in.


Thanks for that info. I had thought it was just a direct port (to the extent the VB would allow), but this makes the game even more interesting.

Now, how do I get MY face immortalized in a videogame???
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#5
Re: Box and Manual for Hyper Fighting
Posted on: 9/5 23:54
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Well, obviously high quality scans would be awesome. If you're open to having Uncle Tusk make them - and he's up for it - that'd be even better. He told me he doesn't have any, but maybe with your OK... I think they'd be a hot item.

Thanks!

Neil
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#6
Re: Box and Manual for Hyper Fighting
Posted on: 9/4 20:55
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Would love to purchase physical boxes and manuals, but I'm guessing that isn't in the cards. High quality scans would be nice, but I guess that would be up to whoever created them - I don't want to step on anyone's toes!
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#7
Re: Box and Manual for Hyper Fighting
Posted on: 9/4 19:49
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Just want the box and manual for my collection. Have a friend in Japan who would probably want them too.
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#8
Box and Manual for Hyper Fighting
Posted on: 9/4 19:18
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Anyone know a source for the box and manual for HF? I'd be interested in 2. Thanks!

Neil
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#9
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 9/4 14:10
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Thanks. I guess I should have been more clear - I am familiar with SF II (who isn't???), but I wasn't sure if it was the arcade version (unlikely), the SNES, or some other console. I was a big fan of the Genesis, but I wasn't into fighting games at the time, so didn't own this game. Might have to pick up a copy of the Genesis version.
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#10
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 9/1 22:06
Virtual Freak
Joined 2006/10/2
62 Posts
ContributorLong Time User (10 Years)
Slightly off-topic - can anyone point me to a FAQ for the game this is based on? Thx.
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