All Posts (DanB)




#1
Re: 8-bit WAV player demo
Posted on: 5/13 19:47
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Quote:

Guy Perfect wrote:

What we're doing with libvue is we've included a macro that makes use of the assembler's .incbin directive to include resource files directly. You may want to consider doing something similar.


I was messing around with .incbin a few years back when I worked on my midi player, but I only ever succeeded in putting the files in the RAM area (which soon filled up after a few songs)... How did you map the files to reside in the ROM area?
Top

Topic | Forum


#2
Re: Does Your Virtual Boy Have "PLAYLINK" or "EXT."?
Posted on: 5/13 19:21
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
S/N: VN104568918

No signs of a JP sticker beneath the US one, and absolutely no traces of a rectangle around the EXT. mark, no matter how close I look
Top

Topic | Forum


#3
Re: PCM Audio And You
Posted on: 5/13 19:12
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Very cool! It sounds great, nice work! I just don't get how simply changing the volume on a constant tone can result in such different sounds?
Top

Topic | Forum


#4
Re: Happy New Year..oh and btw..BALLFACE
Posted on: 1/28 19:22
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Keep calm, updates will come.
I've just been busy lately with work, life and all

I've mostly been working on adding music so far, which will "soon" be done
Top

Topic | Forum


#5
Re: Virtual Boy Video input configuration
Posted on: 1/28 19:17
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Unfortunately, there is no easy way to do this since none of the pins on the ribbon cable take any kind of standard video signal (vga/composite/s-video). It's all proprietary stuff. I don't know the details, but you would have to build your own hardware interface inbetween, which requires some serious electrical engineering skills...
Top

Topic | Forum


#6
Re: Ideas for increasing frame rate
Posted on: 1/26 22:39
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Why would you clear the buffers manually by copying data, when the VIP will clear it to BKCOL for you each frame? And If you're manually copying the same buffer to both eyes, you can't have any 3D effect either ofcourse...
Top

Topic | Forum


#7
Re: Virtual Boy in Game Console List! (top 21 that Crashed & Burned)
Posted on: 1/17 19:48
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
I'm also missing the Amiga CD32 on the list...
Top

Topic | Forum


#8
Re: Faceball release and details
Posted on: 1/11 13:44
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Maybe you should ask the elves instead?
Top

Topic | Forum


#9
Re: Fishbone [Release]
Posted on: 1/10 18:58
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
I actually like your older "US-style" box better. Plus the cart label is US-style, so isn't it weird to not have them match?
Top

Topic | Forum


#10
Re: Faceball release and details
Posted on: 1/10 17:11
VUE(xpert)
Joined 2003/9/3
Sweden
393 Posts
PVBCC EntryHighscore Top10CoderHOTY09 2ndLong Time User (9 Years) DonatorApp CoderPVBCC 2010 1st20+ Game Ratings
Fun fact: The rom header in the Faceball proto still says "V-Tetris" and has the same game id (VTRJ) as that game, which might suggest it was developed by the same team, or even built on the same pc/using V-Tetris as a framework
Top

Topic | Forum




You are not logged in.
Lost Password?
Register Resend Activation