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All Posts (Morintari)




#1
Re: Underrated Games
Posted on: 4/21 14:46
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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Who could forget

Axelay SNES

Gradius 5 PS2

Both terrific Konami games
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#2
Re: Underrated Games
Posted on: 4/15 22:35
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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The Guardian Legend (Nintendo Entertainment System)
Legacy of the Wizard (Nintendo Entertainment System)
Strider (Nintendo Entertainment System)

Strider (Sega Genesis)

Strider (Sony Playstation three)
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#3
Re: Underrated Games
Posted on: 4/14 0:57
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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unless already mentioned

Gunstar Heroes (Sega Genesis)
Vectorman (Sega Genesis)

Pilotwings (Super Nintendo)
Pilotwings 64 (Nintendo 64)
Pilotwings resort (Nintendo 3ds)

Ikaruga (Nintendo Gamecube)
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#4
Re: Happy Birthday Morintari
Posted on: 4/7 2:51
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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Thanks Eric I do appreciate it:)
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#5
Re: Happy Birthday Morintari
Posted on: 4/6 13:24
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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Thanks Kit23 and speedyink it was an awesome day!
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#6
Re: The Worst Video Games You
Posted on: 3/20 15:16
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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HPLoveThrash wrote:Quote:
Sonic games; Remember that guy who shoots down Marty McFly's band in Back to the Future? "I'm afraid you fellas are just too darn loud"...I feel that way about Sonic, only that he's too darn fast.

That guy was none other than Huey lewis... as in Huey lewis and the news. Not just a guy someone very famous.
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#7
Re: Select button - why?
Posted on: 3/3 17:18
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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Hi Gang,
the Wii U makes great use of the select button in Super Mario Maker. You can use the select button to toggle between edit and play modes in stead of having to drag out the stylus each time!:)
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#8
Re: ProMotion Next Generation thread
Posted on: 1/5 5:29
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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Lester Knight writes Quote:

This reads like a big deal with lots of enthusiasm behind it, but then I visit the homepage and see one line in a change log that lists stereoscopic images as an experimental feature.


I get what your saying about the labeling Lester, However if you are a VB game developer and are sick of cardboard cutouts and want real 3d sprites than this is YOUR TICKET!

I agree with the whole publicity issue, here could someone go on Nintendo age and advertise it. I would do It myself but I'm not even a member there. Having 1 post I would look like a Uber Noob.
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#9
Re: ProMotion Next Generation thread
Posted on: 2015/12/31 5:15
VUE(xpert)
Joined 2011/7/3
USA
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DogP wrote Quote:

That sounds really cool... just curious about a couple things. Is this something for a casual user, or is it really aimed at the "professional

If it helps Pro Motion will remind you of Deluxe Paint on the Amiga.If you've used the Amiga and that wasn't difficult for you then you will find Pro Motion easy.
Quote:
"What is the "process" to go from drawing to displaying on the VB?

Pro Motion NG has a great tool called cloning. most cloners clone in exactly the same place in a different document. Pro Motion NG lets you clone from your source and displace your graphic into 3d, creating a parallax. Or if you decide to freehand draw your graphics you can displace as you draw creating Parallax on the fly. As far as the rest of the process goes I'm sorry I can't answer the rest.I'm a artist not a programmer.
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#10
Re: ProMotion Next Generation thread
Posted on: 2015/12/30 19:02
VUE(xpert)
Joined 2011/7/3
USA
385 Posts
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DogP wrote Quote:

That sounds really cool... just curious about a couple things. Is this something for a casual user, or is it really aimed at the "professional" (i.e. is it quick and easy to learn, will it help the average VB homebrew programmer, etc)? In the free version, is there anything critical missing for us VB'ers?[\quote]

This tool can accomodate both the professional user and the hobbiest and every one in between it's as easy as displace and draw.
Unfortuanately I can not answer what is avalable in the free version I know when I went to purchase it the only differance was it would'nt save it would even save in Pro Motion format but would'nt save in PNG's BMP's ect. Jan may of changed it from there.

DogP wrote Quote:

What is the "process" to go from drawing to displaying on the VB? Currently, my process is draw (or steal) bmps, convert to 4 colors, then convert to chars and BG maps. Does this program really just accelerate the drawing of animation frames, or are there other optimizations like reducing the number of unique chars, dithering, etc?
Is this program widely used for actual retro game programming (homebrew communities like us), or just "retro" style flash games and stuff. Obviously there are a lot of differences between making something look retro on brand new hardware with practically no limitations, rather than on the old hardware which actually has limitations which forced it to look like that.[\quote]

I really can't answer theese questions I'm not qualified to so I asked RunnerPack if he would.
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