All Posts (Morintari)




#1
Re: ProMotion Next Generation thread
Posted on: 1/5 5:29
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Lester Knight writes Quote:

This reads like a big deal with lots of enthusiasm behind it, but then I visit the homepage and see one line in a change log that lists stereoscopic images as an experimental feature.


I get what your saying about the labeling Lester, However if you are a VB game developer and are sick of cardboard cutouts and want real 3d sprites than this is YOUR TICKET!

I agree with the whole publicity issue, here could someone go on Nintendo age and advertise it. I would do It myself but I'm not even a member there. Having 1 post I would look like a Uber Noob.
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#2
Re: ProMotion Next Generation thread
Posted on: 2015/12/31 5:15
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DogP wrote Quote:

That sounds really cool... just curious about a couple things. Is this something for a casual user, or is it really aimed at the "professional

If it helps Pro Motion will remind you of Deluxe Paint on the Amiga.If you've used the Amiga and that wasn't difficult for you then you will find Pro Motion easy.
Quote:
"What is the "process" to go from drawing to displaying on the VB?

Pro Motion NG has a great tool called cloning. most cloners clone in exactly the same place in a different document. Pro Motion NG lets you clone from your source and displace your graphic into 3d, creating a parallax. Or if you decide to freehand draw your graphics you can displace as you draw creating Parallax on the fly. As far as the rest of the process goes I'm sorry I can't answer the rest.I'm a artist not a programmer.
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#3
Re: ProMotion Next Generation thread
Posted on: 2015/12/30 19:02
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DogP wrote Quote:

That sounds really cool... just curious about a couple things. Is this something for a casual user, or is it really aimed at the "professional" (i.e. is it quick and easy to learn, will it help the average VB homebrew programmer, etc)? In the free version, is there anything critical missing for us VB'ers?[\quote]

This tool can accomodate both the professional user and the hobbiest and every one in between it's as easy as displace and draw.
Unfortuanately I can not answer what is avalable in the free version I know when I went to purchase it the only differance was it would'nt save it would even save in Pro Motion format but would'nt save in PNG's BMP's ect. Jan may of changed it from there.

DogP wrote Quote:

What is the "process" to go from drawing to displaying on the VB? Currently, my process is draw (or steal) bmps, convert to 4 colors, then convert to chars and BG maps. Does this program really just accelerate the drawing of animation frames, or are there other optimizations like reducing the number of unique chars, dithering, etc?
Is this program widely used for actual retro game programming (homebrew communities like us), or just "retro" style flash games and stuff. Obviously there are a lot of differences between making something look retro on brand new hardware with practically no limitations, rather than on the old hardware which actually has limitations which forced it to look like that.[\quote]

I really can't answer theese questions I'm not qualified to so I asked RunnerPack if he would.
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#4
Re: ProMotion Next Generation thread
Posted on: 2015/12/29 2:29
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Sorry to bump my own thread but let's give credit where credit is due. The creator of Pro Motion Next Generation is Jan Zimmerman. He has helped us like Richard Hutchinson. Not quite as much as Richard but well on his way to contributing a bunch.
Edited by Morintari on 2015/12/29 2:41
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#5
ProMotion Next Generation thread
Posted on: 2015/12/28 15:06
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It all started with a single request 3 years ago. "if pattern drawing could be altered I think we could use it to draw in 3d." He the creator was captivated that I came up with a totally new direction for his program. So he went to work on it within months he had a working 3d tool. I was ecstatic but he didn't want to end there he asked if there were other tools id like to see. Of course I said, from there he made the smart copy and clone tools. When it came time to make the viewing tools like anaglyph and passive polarized glasses I went to the best source I knew RunnerPack of PVB. Next it was time to improve the layer system. It took a while but the creator totally rewrote it. Finally it was time to rework the animation system that's way better too now. Today Pro Motion NG serves the 3d artist as well as the 2d. And were not done! As long as we have more and more subscribers we'll make better and better tools for future Pro Motions to come!

PS.Pro Motion NG also has 3d fills you just have to check isolated fill on the check box and then the fill will act like you expect it too.
It also has many nice options for better layers and animation to make them easier too.

It's also great for dithering it's really strong for that and with the stereo options it's really powerful.

If anyone has any questions about Pro Motion NG i'll be glad to answer them in this thread.
Edited by Morintari on 2015/12/28 15:43
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#6
Re: Unraveling the Virtual Boy Enigma article
Posted on: 2015/8/27 17:47
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Not to bump this thread too much but check out this soul sister.

http://www.frerichs.net/fvt/pvr.html

It seems that the fax view and the VB wasn't the only thing that had this concept.
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#7
Re: Virtual Boy Fan Fiction
Posted on: 2015/8/19 18:01
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The force81 wrote Quote:
That is one of my favorite shows, though at one moment it pretty much got trashed by the writers.... But I love the story you just wrote and have thought about such a thing once or twice myself ;)


Who said anything about a story? It sounded like a real account to me.
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#8
Re: Virtual Boy Fan Fiction
Posted on: 2015/8/19 16:39
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Thank you for sharing your sliding experience vb-fan. However most people keep that to them selves because no one believes them. We Here at Planet Virtual Boy do believe your account. it's always good to have friends. Your in very good company;)
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#9
Re: Virtual Boy Fan Fiction
Posted on: 2015/8/19 2:06
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Joined 2011/7/3
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The alternate scenario

The time is set in the early 90's and there is a partnership between Nintendo and Sony. Plans are made for the Nintendo Snes CD. Suddenly Sony hears about plans for a 3d immersive headset known as the VR32. Sony Jumps at the chance to back this awesome system. Plans for the cartridge port are scrapped for the more "trendy" CD drive. A big advantage to this is the new "Lightshow N" That takes any music cd and makes a 3d lasershow to the music. Nintendo and Sony both back the new product and in this universe there is no Sony Playstation. Nintendo and Sony are friends. Not to mention that Square soft and Enix only work on Nintendo platforms.

Oh what if.....Oh we can dream can't we.
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#10
Re: Virtual Boy Fan Fiction
Posted on: 2015/8/17 4:26
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Speedyink wrote Quote:
Ok ok, I'll take a shot, but it won't be as good as yours.


Well that's debatable at any rate thank you for your compliments. And hey I enjoyed your tale as well, anybody else? Lester Knight? your always saying how you love to write. Care to share?
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