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All Posts (Benjamin Stevens)




#1
Re: Virtual Boy VidPro Card Collection
Posted on: Today 2:42
PVB Elite
Joined 2011/4/27
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That video alone earned my sub to the channel!
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#2
Re: Rare employees talk about DKC2 for the VB
Posted on: Today 2:29
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Joined 2011/4/27
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It's very cool to hear from one from the team that did any work on that Virtual Boy title.
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#3
Re: Virtual Boy 16Mbit PCB and 128Mbit PCB designs
Posted on: 12/9 2:57
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It's oh so very exciting to see updates with this! :-)
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#4
Re: The Noteworthy Auction Threadô
Posted on: 12/9 2:55
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The seller appears to be a PVB member here.

Sorry to see the good ol' collection have to go.
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#5
Re: Hi hi! Let
Posted on: 11/27 22:21
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Quote:

Bonehead Braixen wrote:
Oooooh, good luck with that... GC prices are rising about as much as SNES games have been for a while. It's kind of gross, especially considering how cheap they are in Japan. And I don't think there's any good backup loader solution at the moment, unless I missed something. (SDGecko is like barely passable) So no Skies of Arcadia or Fire Emblem for anyone who isn't rich as heck.


So many complete-in-box GameCube games can be gotten for about $8.00 or less, though, so if I have to pay some more for Skies of Arcadia or Fire Emblem, I'm okay with that. :-)

I did decide, though, to get Gotcha Force as disc only, which I'll also do for Cubivore, if I decide to get it at all.
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#6
Re: Hi hi! Let
Posted on: 11/26 22:36
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Welcome to Planet Virtual Boy, and nice collection!

I myself like to keep it more retro and, hence, stay a few video game generations behind everybody else, so I've still been collecting games for my GameCube and probably won't get a Switch for another several years.
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#7
Re: List of every Virtual Boy public domain homebrew
Posted on: 11/14 2:50
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Quote:

SmokeMonster wrote:
Yeah, you're correct that "freely distributed" or just "not-for-sale" would be a better fit since they are all still owned by their creators, unlike public domain which applies more to copyright expiration. I should have just called them "free". I can't edit the post though it seems.

Thanks, Ben, for that link. I had seen planetvb's homebrew page, but I didn't realize there were more titles listed under the different tabs. That seems to be every single VB homebrew in existence.


Perhaps "released" would be the best word, rather than "public domain."

In any case, I created a list of "released" homebrew works that were not on your original list, as taken from the link I provided:

Title - Type - Release Status - Development Status - Developer
3D BattleSnake - Game - Released - Finished - DogP
Beginner Samples - Demo - Released - Finished - Fwirt
BitString Demo - Application - Released - Finished - Dan Bergman
Channel Sweeper - Game - Released - Finished - Jose Zagal
Chrono Trigger Run Demo - Demo - Released - Finished - MrSparkle
Column blitter / dithering library - Engine - Released - Finished - blitter
Cycle Test - Application - Released - Finished - Guy Perfect
F-Zero Maximum Velocity - Game - Released - Cancelled - Guy Perfect
Game Boy Emulator - Application - Released - In Development - M.K.
Game of Life VB - Demo - Released - Finished - KR155E
GameHero Midi-Player - Engine - Released - Finished - thunderstruck
Insecticide - Game - Released - Finished - VirtualChris (Program), morintari (Graphics support)
MIDI Music Player - Application - Released - Finished - Dan Bergman
("Metroid VB" by Krisse was an April Fool's joke)
Nice Mice - Game - Released - On Hold - VirtualChris
Pac-Guy 4 - Game - Released - Cancelled - VirtualChris
Pineapple 64 - Game - Released - In Development - VirtualChris
Platformer Demo - Game - Released - Cancelled - ?
Real Danger - Game - Released - Finished - Sebastian Mihai
Soviet Union 2011 Sound Engine - Engine - Released - Finished - HorvatM
Space Invaders Demo - Game - Released - Cancelled - ?
Speed Profiler - Application - Released - Finished - Guy Perfect
Tic-Tac-Toe 'Ten - Game - Released - Finished - VirtualChris
VB Display Test App - Application - Released - Finished - DogP
VB Programming Introductory Demo - Demo - Released - Finished - KR155E
VB Screen Test - Application - Released - Finished - David Tucker
VB Sound Tester - Demo - Released - Finished - DogP
Virtual Boy Link Cable Test - Demo - Released - Finished - DogP
VUEngine - Engine - Released - In Development - Jorgeche, KR155E
Wireframe Library - Engine - Released - Finished - Greg Stevens
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#8
Re: List of every Virtual Boy public domain homebrew
Posted on: 11/13 23:52
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Compare your list with what you see here, and it should cover just about everything:

http://www.planetvb.com/modules/games/?ht
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#9
Re: [Release] Mansion of Insmouse: All Hallows Eve
Posted on: 11/1 3:42
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For any who might be having a hard time getting the best ending in the new "Mansion of Insmouse: All Hallows' Eve," or for any who might be having difficulty beating it at all, here now are the level maps for the game, which can be used to help you formulate a plan of attack for each level as you are entering it. The numbers shown for each "Layout Index" and "Password Index" are the index numbers that had to be used to create each map in its proper location with InsmEdit 1.2. These would be very helpful references for any who might decide to make their own new level maps for a whole new version of the game. Also included are the total time in seconds to complete each level and the "Intense Time" for each level, where in order to make it to the next higher level on the spear-shaped level chart, you must have more time left on the clock than the Intense Time when you exit a certain level. The green square with the arrow shows your starting position and the direction you're facing when you begin the level; the red squares show the corridors that you can walk through; the brown squares indicate doors; the light red squares represent breakable walls that monsters can plow through if you are near them and on the other side of the wall; and the yellow square with the "x" represents the level exit. I've even included the starting positions for every monster in each level, which is most helpful for creating your starting approach for each level, especially the harder ones. "S" stands for "short," "B" stands for "bright," "T" stands for "tall," and "D" stands for "dark," with regard to the monsters' attributes. The numbers next to each monster represented by an S or T and a B or D are the specific x and y coordinates that I used to place each monster using InsmEdit 1.2.

Attach file:


pdf Mansion of Insmouse - All Hallows' Eve Level Maps.pdf Size: 111.22 KB; Hits: 27
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#10
Re: 1995 Coconuts Japan Entertainment Press Kit
Posted on: 10/25 2:44
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Quote:

KR155E wrote:
Awesome, thank you for the great scans, Ben!

Since we know from magazine articles that Coconuts were at E3 1995, and announced exactly these 5 VB games at the show, I do believe that this was handed out at E3 1995. I have often seen people confuse E3 and CES and the same is likely true for the seller of this catalog. Don't know about the date, E3 started on May 11th. Maybe "May 1" is yet another typo and they meant to write "May 11" or the catalog was also handed out at another show that happened on May 1st. Could also be just the date the item was produced.

I too think that "War Simulation" is the same as "Star Seed". They probably did not have a proper title (for the US market) at the time of writing.

So, I also conclude it's "Intercept" then, not "Interceptor" as we previously referred to. Also, it seems to be "Sunday's Point", not "Sundays Point" (note the whitespace between "Sunday" and "s").


Yeah, E3 makes much more sense.

I always thought that Sunday's Point should have the apostrophe, but I never really caught the mistranslation of "Intercept" before. I guess I had just assumed that its English translation had been verified, but at least now we know!
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