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#1
Re: The Noteworthy Auction Threadô
Posted on: 11/12 21:31
VB Gamer
Joined 7/10
USA
45 Posts
Quote:

speedyink wrote:
Lol, only 499! Or 5 easy payments of $100!!


haha. Act now and we'll throw in this used copy of mario tennis!
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#2
Re: The Noteworthy Auction Threadô
Posted on: 11/12 0:56
VB Gamer
Joined 7/10
USA
45 Posts
virtual boy hudsonsoft pin

https://www.ebay.com/itm/RARE-Nintendo ... 811c85:g:qiYAAOSwevlZ~nf8

what a steal!!!!!!!!

and here are some vb sunglasses, pretty affordable. one of u guys should scoop this one up.

https://www.ebay.com/itm/Very-Rare-Vir ... 9bd928:g:zHYAAOSwZaNaBPJa
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#3
Re: Crowdfunding for a rail shooter (similar to STAR FOX)
Posted on: 11/11 10:25
VB Gamer
Joined 7/10
USA
45 Posts
Quote:

tydyedsyko wrote:
I believe asking to provide a working prototype prior to funding is missing the entire point of the funding. The ask is to provide funding to allow the developer the time to properly put forth to create the product without having to make too much of a financial sacrifice to their own livelihood. I would be very skeptical myself except for the vast amount of work and releases that M.K. has already produced without any funding and has provided to the community out of free will.

Have you seen:

http://www.planetvb.com/modules/news/article.php?storyid=434

Or acknowledged that M.K. decoded Mario's Tennis to allow multiplayer and provided the patch to the community for all to enjoy? These are only examples from the past couple months. I am relatively new to this community but can see the hard work and time that was put in.


Yea you're right, well put. I think people are just excited for any additional info at all. It's very exciting stuff!
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#4
Re: Crowdfunding for a rail shooter (similar to STAR FOX)
Posted on: 11/11 3:46
VB Gamer
Joined 7/10
USA
45 Posts
Quote:

madmax wrote:
I would like to support a new VB game. However you should relaese a working prototype first. And furthermore please use Kickstarter. Collecting money in a forum isn't very trustworthy imo. With Kickstarter you may reach a larger audience as well.


Yea I agree
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#5
Re: Virtual Boy Reproduction - Interest Check - Hyper Fighting
Posted on: 11/11 2:43
VB Gamer
Joined 7/10
USA
45 Posts
Quote:

Johnny Phantom wrote:
Hey Everyone,
Just stopping in, don't want you to feel like i abandoned this. I still very much want to do this, and working on a few loose ends. I'm currently in the middle of packing up my house, moving it into storage, renovations, moving into another house, more renovations, and then finally moving into my new house. So it's been super busy, I'm real sorry about the wait.

Soon I'll start taking pre-pre-orders, where I'll collect everyone's name and email address and make a spreadsheet of everyone interested. Then I'll create a mailing list and keep everyone in touch that way (using a BCC to make sure everyone's email is hidden from the others).

It'll make it easier for me as well as a few other reasons.

I'll keep you posted!

Sorry again for the delay
~John


Any update? I'ts been about 2 months, hoping this project is still alive :D
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#6
Re: USB Link cable
Posted on: 11/4 3:35
VB Gamer
Joined 7/10
USA
45 Posts
Quote:

M.K. wrote:
Sorry to crush your hopes, but it's impossible to make HF playable over the internet.
It might be possible to play turn-based games like TicTacToe over the internet, but in case of existing realtime games this isn't possible.
Depending on how the communication is implemented in a game, you will either get an unplayable slow framerate or the game won't work at all.
Realtime games will work over the internet only if they are designed to handle the network latency.


Would youre upcoming starfox-clone be able to support the usb cable? Assuming it would even have a 2 player mode(which is probably unlikely)
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#7
Re: USB Link cable
Posted on: 11/4 0:31
VB Gamer
Joined 7/10
USA
45 Posts
welp, this is about the craziest thing ive ever heard of. i cant believe you got it to work!
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#8
Re: red dragon vb emu for psp, way to get it to work?
Posted on: 11/1 4:42
VB Gamer
Joined 7/10
USA
45 Posts
i know the retroarch guys. they said it doesnt work. so red dragon would be the only option. which i guess doesnt work either. oh well.
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#9
Re: red dragon vb emu for psp, way to get it to work?
Posted on: 10/31 22:27
VB Gamer
Joined 7/10
USA
45 Posts
damn
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#10
red dragon vb emu for psp, way to get it to work?
Posted on: 10/31 6:48
VB Gamer
Joined 7/10
USA
45 Posts
i tried this emulator years ago and never got it to work. it loads up but from what i could tell it has NO controls implemented, making it completely useless. was this ever fixed? or was i just doing something wrong?
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