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All Posts (STEREO BOY)




#1
Re: VUE-MASTER: Graphics Support
Posted on: 4/23 21:19
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Quote:
mips5000 schrieb:
... but the bottom half is scrambled - and what's weirder (to me) is that it is filled in partially with another image from the program...

This usually happens when there's something wrong with the tiles count.
Did you go through all the steps of the VDBE tutorial for each single image?

- After replacing PNGs in the template project, You have to delete all existing c files in each replaced images "binary" folders. This is important, as they will not be overwritten with the new data. (see step 1 from the VBDE tutorial)
- After converting images with Grit, you'll have to copy the new tiles count from the new binary files to the images definition files ... also for each image separately. (see step 4 from the VBDE tutorial)
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#2
Re: PVB Emulator & Fundraiser
Posted on: 4/23 21:00
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Quote:
Guy Perfect schrieb:
Welcome to Guy Perfect Hour, where Guy Perfect talks to himself!

Great show!
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#3
Fund a homebrew project and get Hyper Fighting CIB
Posted on: 4/16 1:31
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
OK dear girls and boys - prepare to get wet because here comes your chance for a Hyper Fighting CIB!

I'm willing to pass my HF CIB for an outrageous price of 1432 $. Yes, the price is so small, you can't even read it! OK, actually this is alot of money. It's the same crazy price that I've paid for it (converted from € to $, at exchange rate of buying day). I know ... i'm nuts. But you're too! And also:

• the complete outrageous price will be reinvested in the PVB emulator project! In installments of 300 to 400 $ per month, depending on the pledge development ...
• CIB is in a very good condition. There are slight wrinkles at the top and bottom of the box (see images) ... possibly caused by Mr. Anon himself!!
• The box is stored in a protective clear box, game and booklet in protective sleeves (also see images)
• Insuranced international shipping will be included in the outrageous price

So, do something crazy today: just buy this and become a major sponsor of the PVB emulator too!

First come, first serve.
Happy sweating!

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#4
Re: VUE-MASTER: Graphics Support
Posted on: 4/16 0:08
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Quote:
Eiksirf schrieb:
Here’s two slightly different views of a 2d drawing, like a detailed sprite. See if you can spot some of the differences between them.

Thank you, but this actually is a pretty good example of very bad 3D stereo ...
There must only be horizontal parallax (view differences) in proper 3D images. In this image, there's huge vertical parallaxe also (see attachement) - please avoid this in your images, as this will cause eye strain to your audience.

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jpg  Bad-Stereo.jpg (82.78 KB)
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#5
Re: VUE-MASTER: Graphics Support
Posted on: 4/15 23:54
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Quote:
mips5000 schrieb:
Would the 3D sprite you mentioned basically consist of several layers of PNG images over top of each other?

Technically, a 3D sprite also consists of two 2D sprites. You can find 3D sprites in the VUE-MASTER template folder under:
assets > images > "Logo", "LogoAa" and "ViewtualBoy"
(the "Logo" left and right sprites also are attached to this post)

But your suggestion is a possible way to create those two sprites: placing several layers on top of each other in your Photoshop or GIMP composition and shifting them left and right.
Actually, I created the low pixel version of the VUE-MASTER logo this way - see the "MakingOf_Logo" attached ...

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png  LogoLeft.png (1.03 KB)
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png  LogoRight.png (1.06 KB)
14288_5ad3c89fcbed7.png 184X64 px

png  MakingOf_Logo.PNG (69.79 KB)
14288_5ad3c90388a63.png 1568X519 px
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#6
Re: PVB Emulator & Fundraiser
Posted on: 4/15 23:21
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Perfect!
My base pledge is in the pot - maybe I'll be able to raise it soon ...
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#7
Re: VUE-MASTER: Graphics Support
Posted on: 4/9 0:35
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Quote:
mips5000 schrieb:
We're using 2D png images, hence the need for us to create different right and left images.

Yes, the VB is a stereoscopic device and stereoscopic 3D images do always consist of two 2D images (one for your left eye, and one slightly different perspective for your right eye) ... https://en.wikipedia.org/wiki/Stereoscopy

Quote:
mips5000 schrieb:
If we were using sprites in a game, does the VBDE automatically create a right and left image based on one of the "32 worlds" or layers of the screen?

If you place just a 2D sprite on a 3D stage project, I belive it will atomatically appear in both displays. It will appear as a flat layer on the 3D stage, but you'll be able to shift it in depth. You can also design 3D sprites, that won't appear flat.

Quote:
mips5000 schrieb:
Maybe you don't know why, but for me, the platformer demo works on an emulator, yet not on my flashboy+. I can't imagine it's larger than some VB games.

Did you pad the ROM to a size of 2 MB before? In some cases you also might need a special padding mode - see the comments below this news article for details:
http://www.planetvb.com/modules/news/article.php?storyid=426
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#8
Re: Post your obscure items
Posted on: 3/23 10:38
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Oh wow ... I wasn't aware of those 3D graphics approaches on the Game Boy - very cool! Thanks for sharing!
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#9
Re: User Ranks Overview
Posted on: 3/21 16:49
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
Benjamin Stevens also is still Elite with 2047 posts ...
http://www.planetvb.com/modules/userc ... ts&order=desc&userlimit=0
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#10
Re: User Ranks Overview
Posted on: 3/21 12:31
Nintendoid!
Joined 2017/1/31
Germany
110 Posts
Long Time User (1 Year)
OH YES!! I DID!
Awesome. I feel much better now.

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png  Nintendoid!.PNG (10.78 KB)
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