I'm sorry you took it that way, that's not how I meant for my little rant to be received. I started with a joke and expected the rest to be received at about that level.
I don't know what experience you have, I'd expect you to be an engineer or learning to be to start a project like this. I'm an engineer myself, studied mainly digital electronics. I'm very aware of that I don't know everything there is to know and for almost every project I'm in I learn new things from older co-workers. "We just used to do like this when I was working at... " here or there. Maybe it's a very simple solution that is quick to implement.
Quote:
... I'm having to make right now is how to deal with the SRAM chip, since it requires power to maintain data. That makes it very hard to debug because I have to debug it live in the system.
My interpretation is that you weren't familiar with the way to make a battery backup and I thought I might as well present the solution for you and all other people reading (or I would have sent it as a PM) so you/they wouldn't have to google for it. Nowadays a flash rom is usually what you find in stuff.
I thought there was a problem, I wanted to offer a solution. Not trying to push you down or claim I know more or that I'm better than you - I wouldn't attempt this project myself as there are too many details I'm not familiar with.
BTW, if you were already familiar with the battery solution, why hadn't you hooked a battery there already to be able to debug it when it's not live?
[joke]
I tried explaining it to my five-year-old daughter, she didn't get it, not even when I translated it into Swedish, I think you'd need to be at least 10 with some basic electronics knowledge.[/joke]
I think any normal person who had plans to make some type of multi-cart for the Virtual Boy would wait and see where this goes first as it's the best solution anyway. I didn't think it was any idea to do any more work on a static multi-cart if there's one coming up that reads it from a microSD card or similar.
Regarding Minestorm's probable already finishing a cart, I just meant that as he has done many parts/blocks of such a project already it would be easier for him to put those together (I'm guessing) and that you shouldn't be deterred to keep at it even if it takes time as you're starting from scratch. If you want to make a similar project for another console you already have a base and wouldn't need to start all over again - so next time would be quicker. Not that there's any hurry, as Minstorm said - it's for fun, and I hope it's still fun for you at times. The boring part comes after a bunch of carts when you're just building and delivering the stuff.
I'm sure several people here, some other people who has found your blog and also including myself is quietly cheering for you and your effort so far and hope you'll stay at it and offer us the last cart we will ever need for the Virtual Boy.
So nothing negative was meant on my part. I'm not afraid to write very clear if I mean to be evil/pissed off/grumpy/etc.
I usually try to be cheerful and helpful online and I hope everyone who reads my messages has that as an initial point of view. I hope noone who has some history with me at this or other forums thinks anything else.
So all my best to you, if you want some pointers or help, don't hesitate to ask us other engineers here.
Anyway, back to the PCB-plant, "holding my thumbs" that you'll be able to solve all little problems you run in to. I think we know how it can be when you wrestle with a single little annoying detail for weeks - better to have it sorted out before it's done, debugging can be even more time consuming.