The Virtual Boy is a portable 3-D videogame device developed by Gunpei Yokoi (1941-1997) for Nintendo. Featuring a 3D display capable of 384×224 resolution with 4 shades of red for each eye, and powered by a 20MHz V810 RISC CPU. Originally released in 1995 for around $200 in the US, the VB quickly fell under intense criticism from the video game Industry for being over priced and unimpressive. Nintendo let the system flounder for only a year before pulling the plug on it, making it the only system released by Nintendo to date that was a major flop. When the dust had settled there where 11 US/Japan titles, 3 US titles, and additional 8 titles released only in Japan. This is a guide to hacking the Nintendo Virtual Boy. Over the past several years, with the help of many other people, I have begun reverse engineering the VB system. This is a collection of what has been discovered so far. I hope that you will be able to glean a little useful information from this document.
To hack the VB for yourself you will need some specific equipment, depending on how far you want to go. For starters, to understand the internals and code that follows you will need at least a rudimentary understanding on Assembly language, and the inner workings of a computer (memory, CPU, I/O, etc.). In order to run the demo code you will need a PC, running windows or Linux, and an Internet connection to grab the emulator and assembler or gccVB. And finally to 'hack' the real VB you will need some soldering equipment and patience, along with an EPROM programmer to actually test the code on the real thing. Finally in this document I assume that you understand the difference between Binary, Integer, and Hex number systems (Base-2, Base-10, and Base16), and how to convert between them, see appendix A for details.
The VB hardware consists of:
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