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Condensed Memory Map

All memory addresses within the Virtual Boy are essentially masked with 0x07FF FFFF as only 27 of the v810 CPU's 32 address lines are used. This leaves only 128 Mbytes of the full 4 GByte address space. Address bits 24 through 26 are used to divide this 128 Mbyte area into 8 16 Mbyte areas. Only certain of the remaining address bits in each memory area are decoded, so memory tends to "mirror" itself within these regions.

Condensed Memory map

VIP: control registers, VRAM, DRAM 0×00000000 - 0x0007FFFF
MIRRORS 0×00080000 - 0x00FFFFFF
Sound Processor: control registers, data 0×01000000 - 0x01FFFFFF
CPU Peripherals: Wait-states, controller, com port, timer 0×02000000 - 0x020000xx
MIRRORS 0x020000xx - 0x02FFFFFF
not used 0×03000000 - 0x03FFFFFF
Game Pack Internal Expansion Area: unused 0×04000000 - 0x04FFFFFF
Work RAM (WRAM): 64 KBytes 0×05000000 - 0x0500FFFF
MIRRORS 0×05010000 - 0x05FFFFFF
Game Pak RAM area: 16 MBytes maximum 0×06000000 - 0x06FFFFFF
Game Pak ROM area: 16 MBytes maximum 0×07000000 - 0x07FFFFFF
 


Last modified: 26.06.2008